Recent content by acausetolead

  1. CAP 15 CAP 4 - Part 7 - Art Poll 2

    Yilx Mos-Quitoxe
  2. CAP 15 CAP 4 - Part 7 - Art Poll 1

    Yilx Mos-Quitoxe Rocket Grunt Quanyails DougJustDoug
  3. CAP 15 CAP 4 - Part 4 - Tertiary Ability Discussion

    Trace is nice because it slows a few Pokes that would have an easier time coming in on CAP4, thus widening the idea of "no one true counter, but many checks". Heatran and Thunderus-T have their common STABs made null and void, while Tracing Tornadus-T's Regenerator would heal off Stealth...
  4. CAP 15 CAP 4 - Part 4 - Tertiary Ability Discussion

    Flare Boost or Marvel Scale The problem with No Tertiary/Competitive Ability is that Illusion has no real downsides, and can even be a Non-Competitive ability as long as you put CAP4 in the last spot. If you didn't want Weak Armour as your ability, you always have a viable option to fall back...
  5. CAP 15 CAP 4 - Part 4 - Primary Ability Poll 1

    Illusion Weak Armor Simple
  6. CAP 15 CAP 4 - Part 2 - Typing Poll 1

    Electric/Psychic Bug/Psychic
  7. CAP 14 CAP 3 - Part 10 - Attacking Moves Discussion

    Definitely changed my mind on Scald. It requires some prediction or control of the weather to be really useful, and if still want to be able to threaten Waters, then a Fire/Electric/Scald moveset almost requires you to run a Poison move if you want to hit Dragonite or Hydreigon for anything, or...
  8. CAP 14 CAP 3 - Part 10 - Attacking Moves Discussion

    Hey, I've been following this CAP with interest and I'm pretty sure this is my first post ever. It's a great Poke design with probably my favorite typing, though I wasn't sold on the stat spread at first. That said, looking at its possible movepool, Mollux has great potential as a unique CAP...
Back
Top