Recent content by Agente X

  1. Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    I really think that the fact that the strategy is very difficult to handle is part of what makes it broken. Since it was proposed, the idea (of banning ingrain on smeargle) wasn't to stop the team, just to make it maneagable and more interesting to play against. But then again, if that is not...
  2. Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    I feel that this thread is going in circles, without some sort of voting i think the same arguments are going to be discussed repeatedly. Not really know what is supposed to happen. All we have to do is opening the strategy to common solutions. Of course scolopide or baton pass aren't going to...
  3. Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    Guys, let's not start offending each other. I think the post by jbtc10 was very enlightening. No one in these battles was forced to use exactly a sashed crawdaunt, or a haze milotic. What a saw was a set of well constructed teams with answers to the BP playstyle. The strategy exists and it will...
  4. Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    After reading what Hiphiphooray said, I have to agree with him. Banning ingrain on Smeargle has practically no collateral damage and allows the full baton pass teams to still exist, while opening the strategy to common answers and some interesting mind games. The idea revolved in just protecting...
  5. Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    As many people have pointed out, baton pass can of course be stopped. But it is also true that it hinders de viability of a lot more teams that it should. The reason of the general disgust about baton pass may be (as was pointed out before) that the team is preconstructed and anybody can just...
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