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A day or so back I built a team that was quite weak to bulu and rillaboom, and needed a defogger. I ended up experimenting with this salamence set -
Salamence @ Heavy-Duty Boots
Ability: Intimidate
EVs: 212 HP / 156 Def / 140 Spe
Bold Nature
IVs: 0 Atk
- Hurricane
- Draco Meteor / Fire Blast /...
I'm a huge, huge fan of LopunnyKick's team. Double fairy is a really interesting tech that in hindsight I wish I had thought of for my own teams. Really cool and strong defensive core that I'm def going to steal :blobuwu:
Your team completely crumbles to any ghost type. Specs Gengar and Aegi both 6-0 you lol. That's not something you can really rectify without taking this team completely back to the drawing board. The prevalence of Ghost-types definitely has made Shedinja very difficult to use in my experience. I...
Words can't quite describe just how stupid this is. You do realize that boosts scale to be better with higher base stats, right? We're not talking about Zacian's 170 base attack. We're talking about Glalie. Base 80 spa Glalie. Can't afford to run any SpA investment because without spe and HP...
If you read through the posts of people arguing to ban Moody with a word replacer swapping "Glalie" and "Moody" for "Serperior" and "Contrary", a couple things happen:
These posts become really, really funny
Somehow the arguments actually make more sense
These are my exact thoughts as...
It's not even that it's unfair. If your team gets 6-0'd by a substitute then idk what to tell you but to go back to teambuilder. Losing to every passive setup substitute sweeper in the tier because you don't want to run taunt or haze on one of your 6 fat mons or any one of the very good and very...
That's not true, and you can really easily test it in game. Dynamax a choice scarf pokemon against a faster non-choice pokemon who dynamax's on the same turn. The choice scarf user's dynamax will trigger first, however they will attack second, as the game recalculates the speed stat after all...
I strongly disagree that consistency is a point against Moody, it completely flies in the face of the argument that the mechanic is heavily RNG dependent. Both arguments can't exist at the same time. And if it's consistent, (which it is) im not sure how it's any more problematic than any other...
I don't entirely agree that there isn't any skill/prediction involved in using said Glalie set, it does at least require prediction to get onto the field safely in a situation where it doesn't immediately get blown up 1-2 turns later. I think most of the problem atm is that it feels extremely...
I don't really see any reason why the current moody should be banned long term; I've been using it quite a bit to get a feel on it and most of what I'm seeing at the moment as for the cause of it being usable at all is that freeze dry is very good against a lot of the common...
Nobody replied on clef so I'll just go ahead and take that liberty; Life Orb Clefable is pretty close to 100% consistent at breaking balance teams by itself. It's a big part of why defensive teams are so bad right now, along with Darm and Dracovishious rend
Fighting and poison moves create max moves with lower base power than other types, in an attempt to balance that they boost offensive stats. Ironically they forgot to include flying type in that consideration...
Anyways can you guys take the hint on Finch's very reserved and gentle nudge to get...
Neat team I've been having success with in 1500s+. I wanted to build a team with one of my favorite sets from early sm, scarf buzzwole. played around with some different attacking options and ended up using the movelist you see here to knock out threats to the team. He might seem a little odd on...