Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
Hm, I guess I just have *really* strange luck. In like 7 or 8 games, every toxic chain poisoned both of them, and it seemed like it was a 30% chance because of how often it was. Strange.
Not sure if this is a bug or how it's supposed to work, but when I use spread moves with toxic chain (I was using fez with heat wave, d-gleam, and icy wind), it looks like it's a 30% chance to badly poison both opponents simultaneously instead of individual chances for each target. Is this how...
I was watching your newest video on the tiering changes and I was sad that Mew dropped off all the way to RU despite its versatility. To show Mew some love, here's 24 viable (at least most of them) sets for him. Sorry I didn't do EVs, but they should be straightforward for the movesets...
Wouldn't Urshifu-R's item be better if it was muscle band or wave-incense rather than punching glove? Punching glove removes contact from his attacks, which completely negates his ability, and abilities like Rough Skin are rarer than sets with Protect, making the value for other items better.
Is it possible to have some type of logic for a team to better synchronize with itself. I've had quite a few games with 4+ Pokémon holding a choice item, which makes it really hard to effectively play the game. Maybe add a limit to the number of Pokémon on a team holding a choice item/life orb...