Recent content by Apo1lo0017

  1. Resource Doubles Overview, Rules, and Q&A - Ask Questions Here! (Resource Index Inside)

    Hm, I guess I just have *really* strange luck. In like 7 or 8 games, every toxic chain poisoned both of them, and it seemed like it was a 30% chance because of how often it was. Strange.
  2. Resource Doubles Overview, Rules, and Q&A - Ask Questions Here! (Resource Index Inside)

    Not sure if this is a bug or how it's supposed to work, but when I use spread moves with toxic chain (I was using fez with heat wave, d-gleam, and icy wind), it looks like it's a 30% chance to badly poison both opponents simultaneously instead of individual chances for each target. Is this how...
  3. I was watching your newest video on the tiering changes and I was sad that Mew dropped off all...

    I was watching your newest video on the tiering changes and I was sad that Mew dropped off all the way to RU despite its versatility. To show Mew some love, here's 24 viable (at least most of them) sets for him. Sorry I didn't do EVs, but they should be straightforward for the movesets...
  4. You haven't done hackmons for a while, so here's a fun team (it has endeavor regieleki)...

    You haven't done hackmons for a while, so here's a fun team (it has endeavor regieleki) https://pokepast.es/bf2f90e499e7175a
  5. https://pokepast.es/82d0c8a12e23ea67 Dual screens bc why not. mew and urshifu like to dance

    https://pokepast.es/82d0c8a12e23ea67 Dual screens bc why not. mew and urshifu like to dance
  6. Format Discussion Scarlet/Violet Random Battle Sets

    Wouldn't Urshifu-R's item be better if it was muscle band or wave-incense rather than punching glove? Punching glove removes contact from his attacks, which completely negates his ability, and abilities like Rough Skin are rarer than sets with Protect, making the value for other items better.
  7. Format Discussion Scarlet/Violet Random Battle Sets

    Is it possible to have some type of logic for a team to better synchronize with itself. I've had quite a few games with 4+ Pokémon holding a choice item, which makes it really hard to effectively play the game. Maybe add a limit to the number of Pokémon on a team holding a choice item/life orb...
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