• Smogon Premier League is here and the team collection is now available. Support your team!

Recent content by AzothBend

  1. AzothBend

    CAP 37 - Part 5 - Primary Ability Discussion

    Showing support for Stakeout/Analytic. I think the calculus is very simple. If you're goal is to utilize Beak Blast to its full potential (i.e. spread Burn), these abilities are a great bet. Much has been said about how the kit so far is tailored to threaten out a bunch of physical attackers...
  2. AzothBend

    CAP37 - Part 4 - Role Discussion

    Just wanted to touch on two topics I haven't seen brought up as much as I would like: STAB and hazards. It's true that being part Flying-type alone is enough to make you a defensive Pokemon in Gen 9 what with its Ground-types running wild. But it's worth reiterating that Dark/Flying is an...
  3. AzothBend

    CAP37 - Part 4 - Role Discussion

    Grouping these together as two sides of the Knocked Off coin. Knock Off is perhaps the most common contact move in the meta. A Dark-type resistance and a move that can punish contact moves with Burn suggests CAP37 as a prime Knock absorber for its team. At the same time, a secondary Flying-type...
  4. AzothBend

    CAP 37 - Part 3 - Typing Poll 1

    Dark / Flying Water / Flying Dark Rock / Flying Dragon / Flying Grass / Flying Flying Steel / Flying
  5. AzothBend

    CAP 35 Prevo - Pokedex Poll 2

    Ixkukul Scepticskep En Passant
  6. AzothBend

    CAP 35 Prevo - Pokedex Poll 1

    Ixkukul Scepticskep En Passant EnderTrenton Guingil Volsur Ayecrusher King
  7. AzothBend

    CAP 37 - Part 3 - Typing Discussion

    All the listed scenarios are pro-concept. The first three, forcing switches or different moves, are especially pro-concept. CAP37 probably won't be getting a lot of burns off Beak Blast, but the threat will absolutely be enough to push the opponent onto the back foot. Most contact attackers are...
  8. AzothBend

    CAP 37 - Part 3 - Typing Discussion

    I am increasingly coming around to the idea that the best actualization of Beak Blast is through a 'mon that forces concessions from the opponent and punishes aggressive pivoting and or set-up. This mean's Beak Blast probably won't get many burns in practice. That's alright. The threat is enough...
  9. AzothBend

    CAP 35 Prevo - Ability Poll 2

    Static/Sticky Hold/Cud Chew Run Away/Sticky Hold/Cud Chew Simple/Sticky Hold/Cud Chew
  10. AzothBend

    CAP 37 - Part 2 - Concept Assessment Move Poll 1

    Barb Barrage Double Shock Beak Blast Focus Punch Thunderclap
  11. AzothBend

    CAP 35 Prevo - Ability Poll 1

    Static/Sticky Hold/Cud Chew Run Away/Sticky Hold/Cud Chew Electromorphosis/Sticky Hold/Cud Chew Static/Sticky Hold/Oblivious Simple/Sticky Hold/Cud Chew Battery/Sticky Hold/Simple
  12. AzothBend

    CAP 37 - Part 2 - Concept Assessment

    Support: Barb Barrage - meaningfully different from Hex and un(der)explored by the single 'mon that gets it Double Shock - has a important niche as a powerful phys. Electric-type move and a very unique condition; interacts well with Tera Stomping Tantrum/Temper Flare - both have merits...
  13. AzothBend

    CAP 35 Prevo - Stats Poll 2

    Da Pizza Man Ixkukul Ayecrusher King
  14. AzothBend

    CAP 37 - Part 2 - Concept Assessment

    Barb Barrage Condition: The opponent is affected by a non-volatile status condition (Burn, Paralysis, Poison, etc) Consistency: The condition is consistent in activation if the opponent is statused. Where the inconsistency comes in is applying said status. The move is self-proccing at 30% but...
Back
Top