Recent content by bamman1108

  1. First RMT: Tormented

    Well, it turns out that PO's copycat is glitched and can't be used more than once in a row because it tries to copy copycat instead of roar, even though in-game it would work properly. I'm updating the thread with the other changes, but Riolu can't be used until PO fixes Copycat to recopy roar...
  2. Emonga

    Motor Drive negates the Cell Battery's effect, so it's actually useless to have it on.
  3. First RMT: Tormented

    Hm... I don't think I considered using Curse on Quagsire, which would make it better then I guess. I'll try that set, and Jellicent is also a great idea since it can run WoW and spinblock. I've actually seen the Riolu set before, and I had definitely underestimated it, but luckily I had a...
  4. Disconnecting in Global Link matches

    I hate when someone DCs, and then you immediately run into the same exact person again. It happens to me constantly and I quit on the spot every time, since I already know that a win isn't going to happen since he'll just DC again.
  5. First RMT: Tormented

    Will running only Hex/Shadow ball work though? It'd seem like Gengar wouldn't be able to do much once the opponent sends in something that resists it.
  6. Pickup

    Subtract it from 1. So you get .47, meaning that you got one more than the average amount you'd expect.
  7. Pickup

    Since each user's ability it independent of the others', you would find the probability using .9^6=.53 If odds were additive like you're saying, it would be possible to break a probability of 1, if it were possible to have more than 10 pokemon in a party. It also wouldn't account for the...
  8. Pickup

    Well, if you have 6 pickup users, you would actually have around a .53 chance of getting no items if there is a .9 chance of getting nothing with each user, so getting 48 items isn't too bad.
  9. First RMT: Tormented

    The problem with wish would be that I couldn't incorporate it into the set without losing out on priority and ice coverage. I could run a physically defensive set made to take better advantage of wish, so I'll try it and see how it goes.
  10. First RMT: Tormented

    OK, so I'm using Salamence over Garchomp for a bit, and it seems like an OK replacement actually. I'm strongly considering Scrafty, although Gengar needs a recovery item due to using subs.
  11. Creative (and good) Movesets (READ THE OP FIRST)

    Oh, I wasn't really considering this during testing. I was already running a team that took care of status well (toxic spikes, scald, toxic, + lava plume), and I wanted something that could either take down the ones that weren't getting hit by status, or just big threats that really needed to be...
  12. Creative (and good) Movesets (READ THE OP FIRST)

    I agree that more sets will eventually lead to one of them being good. So I guess I could post this, but I highly doubt it's anything spectacular. What I'm thinking of now so far isn't really so much of an unusual moveset AFAIK, since it's an idea eveyone has probably thought of at some point...
  13. Creative (and good) Movesets (READ THE OP FIRST)

    Than what on earth is this quote doing in your own set description?: "This isn't a competitive move set so dont go shouting Oh Kingdra This oh Kyogre that."
  14. Creative (and good) Movesets (READ THE OP FIRST)

    Then I'd suggest waiting until you have a set to post that can be somewhat viable.
  15. First RMT: Tormented

    The main reason forretress can't be easily replaced is that he plays a vital role in the team in his amazing potency in setting up Toxic Spikes for the rest of the team to abuse, particularly Heatran, who absolutely needs the support for the Torment set to work. Without them, his only means of...
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