Recent content by BettaOffDead

  1. Gen 5 The OU Viability Ranking thread

    Fighting and Fire types make ferrothorn cry. Especially with SR/Spikes support. And no, Ferrothorn does not have much offensive presence unless the pokemon is weak to grass or steel. 94 base attack is crap in OU. With stealthrock and spikes being so common, Forretress's sturdy is broken and...
  2. Reflecting on BW and Looking Ahead to Gen VI - SEE POST #508

    Yes but with decently powered STAB attacks. We need a psysical version ice beam. Weavile would probably be a lot better if it had a physical ice beam equivalent and learned a more powerful physical dark attack...like with 90 base power or more. We need some physical gengars, alakazams, azelfs...
  3. Rate My OU Hyper Offensive Team

    I like this team. It's very agressive. Since you seem to be unsure about using cloyster and since you already have a water type in your team, perhaps you should get rid of Cloyster. You'll be able to pull off some sweeps against bad players but most teams worth battling aren't very friendly to...
  4. Simple Questions & Simple Answers & General Resources (OU Edition) MK II

    This may be a silly question but is DD Salamence outclassed by Choice Scarf Salamence? I don't see anyone using the DD variant much. It all seems to be about Choice Scarf.
  5. Warning: Stealth Rock Hazard (Hyper Offense)

    Thanks for the suggestions. About the Deoxys-D thing, I feel like I'll be a lot more vulnerable to Espeon and Xatu with their magic bounce without skill swap. It's important to note that there are more Espeon on the ladder than Deoxys-D.
  6. Warning: Stealth Rock Hazard (Hyper Offense)

    Hi. This is one of the most successful teams I've ever made peaking at 1760 CRE on Showdown. The basic idea of this team is to set up hazards with Deoxys-D and the I take advantage of the accumulated stealth rock damage on the opponent's team and sweep. Deoxys-Defense @ Mental Herb Trait...
  7. Simple Questions & Simple Answers & General Resources (OU Edition) MK II

    *Sigh* What are some good Deoxys-D replacements? Looks like our favorite fatass may be getting banned soon.
  8. Simple Questions & Simple Answers & General Resources (OU Edition) MK II

    If you want to win consistently, you should never use a full stall team. Use Semi stall instead. It's basically a core of no more than three or so stall pokemon along with revenge killers that can threaten offensive pokemon that can and willl try to break though your stall. Stall Pokemon to...
  9. OU Playstyles - Week #01 [Hyper Offense]

    Unless your team has some scarf users of your own, defensive synergy IS necessary or else scarf users will assrape you. Sure defensive synergy isn't essential for doing lots of damage but if you have 4 dragons on your team a scarfer is going to have a field day playing against your team unless...
  10. Simple Questions & Simple Answers & General Resources (OU Edition) MK II

    Is Trick Room still viable
  11. Simple Questions & Simple Answers & General Resources (OU Edition) MK II

    Can you beat sun without having to use weather yourself?
  12. Reflecting on BW and Looking Ahead to Gen VI - SEE POST #508

    I actually want to see more naturally fast physical sweepers. Sure we have stuff liek Terrakion and Salamence but they're slow compared to stuff Latios, Starmie, Alakazam, Jolteon etc. The problem with using too many special sweepers is that Blissey and Chansey will wall your team all day...
  13. OU Stats — January 2013

    | 65 | Ninjask | 1.79032% | 27027 | 2.843% | 24176 | 3.156% | 69 | Mew | 1.62351% | 17484 | 1.839% | 14620 | 1.908% | This makes me upset. I basically have to use two teams to ladder with one designed to to get through the troves of noobs that think...
  14. Gen 5 The OU Viability Ranking thread

    I agree with Darmanitan for C-Rank. After that mofo OHKO'd my Infernape at full health (Darmanitan had scarf) and proceeded to destroy the rest of my team, I knew that thing was trouble. Very underrated Pokemon.
  15. Reflecting on BW and Looking Ahead to Gen VI - SEE POST #508

    Okay maybe it would be broken. Yeah. rain definitely does not need a buff. Another think we could do is make tailwind into a move that isn't completely useless. Make it last 5-8 turns instead of three. Or if 8 is too much make it strictly 5 or 6. They made a potentially good move useless by...
Top