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Mainly outside of trying to set tailwind I just try and get quick knockouts and maybe some lucky flinches. These guys are good counters into a lot of common threats and do big damage. The only teams I have a lot of trouble with are sun teams that abuse eruption since there is no weather control...
Speed Control: Moltres is the tailwind setter and flutter mane is there for big damage and denying trick room. Iron hands fake out with a fiery wrath can sometime be enough to knock out opposing trick room setters on turn 1.
Just started playing vgc and would love some feedback on my first ever team! I thought it was kind of dumb but I got to no. 147 on ranked battles with it so have fun hopefully it works for you too! Let me know what changes should be made to make this team better...