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I think spdef dirge gets alot more use with serp in the tier. Tera blast rock/ground doesnt twoshot and you can go past sub with torch song. Glare is still annoying but its about as sturdy of a counter as you can get.
The low slowbro usage is pretty easily explained in that it just wasnt officially ru until today, people on the lower end of ladder use mons that are in the tier much more often.
You can see 200/400 hp from a judge and calculate that its at 50% hp, the information is available to you either way, hp percentage mod just does the math for you, objectively a qol feature as people have said.
A bit late here but,
252+ Atk Kingambit Low Kick (120 BP) vs. 252 HP / 252+ Def Probopass: 328-388 (101.2 - 119.7%) -- guaranteed OHKO.
Yes its not the most common move on gambit and you can fighting tera out of it, but again, single most important resource.
sinistcha is a really solid mon, not the perfect waterpon answer (knock off) but ferrothorn wouldnt be either cause of superpower(max hp max defense impish ferro takes 100% minimum from +2 superpower) plus it just generally cant do too much back to oger besides a roll for pw to 2hko.
also related to this, ive had a shocking amount of games where i can bring in moth early and they have like 0 answers. Can often take like 3 kills early before getting revenged.
Honestly yea i just started with rilla and zone and kinda just did normal teambuilding stuff from there covering weaknesses, but honestly id still argue other than moth and obviously zone, everyone else appreciates corv being gone. It definitely feels flawed and im gonna be doing some different...
made it to 1700s using this mag team, the team is pretty flawed (insane trouble with kyurem(should i run a more specially defensive hat? idk thats the only thing i can think of to patch up that matchup), overall very slow other than moth.)
but mag has been pretty useful even when not trapping...
Better than the basic attacking moves widely available but plenty of signature moves are about as strong, and it isnt an undeniably uncompetitive mechanic of a move, it just hits slightly harder, the move is not distinctly broken enough to warrant a specific ban instead of the mon itself is what...
I assume its not what you think, smogon doesnt "nerf" things for gamefreak, stuff gets put in tiers based on the balancing of gamefreak, so removing an integral move of oger's kit is basically balancing it for gamefreak and not just banning an uncompetitive move because of its mechanics (stuff...
Im of the opinion that kyurem is more oppressive than waterpon but truthfully it could go either way, and totally fair for someone to think the opposite.