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What’s the defensive counter play to Blood Moon and Ogrepon-Hearthstone? I can’t seem to think of any except for simply out speeding them. I think with the DLC any chance of running viable balance is officially gone :/
I agree 100%. Not only that, I still think thermal exchange is far superior. What’s a bit of hp you might recover when you’re at +1 or +2 speed behind veil? Thermal exchange will discourage courtchange ace from clicking pyroball which is one of the few counter play options that exist.
Cynthia'sGoodBoy (Garchomp) (F) @ Assault Vest
Ability: Rough Skin
Tera Type: Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Stone Edge
Have you ever used ChainChomp and found its longevity lacking? Life Orb too easy to play around? Difficult...