This will be my first time pursuing reqs for a suspect. Both of these 'mons are certainly restrictive in the builder. Even if neither is fast enough to serve as a true wincon, they're both likely to make you play the sac game at some point and put you behind as a result. Pangoro's few counters...
After a bunch more playing, I decided that G-Darm wasn't adding a lot to the equation, so I opted to make things a bit bulkier:
Replace G-Darm with:
Lapras-Gmax @ Weakness Policy
Ability: Water Absorb
EVs: 248 HP / 252 SpA / 8 SpD
IVs: 0 Atk
Noivern @ Life Orb
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
- Draco Meteor
- Heat Wave
Fast taunter with access to STAB Hurricane for synergy w/ Pelipper. Acts as a lead to taunt trick-room setters or to hit hard out of the gate...
This is a thing that I'm hoping to play around with next time I have a chance. Max Airstream seems like the straw that breaks the camel's back with DMax in my limited experience. Something like Mimikyu that's guaranteed-ish to be able to jump in and get Trick Room running to empower a revenge...
Super new to competitive (haven't played a new Pokemon game since Heart Gold), but I've been heaving a lot of fun today leading with Ludicolo running Scald, Giga Drain, Ice Beam, and Leaf Storm with Assault Vest. GMax right away and set up Rain and/or Grassy Terrain against anything that doesn't...
It's probably too situational to be truly useful, but I've been having a lot of fun manipulating battles to use Entrainment Araquanid to put Water Bubble on Dracovish.
Once it has Water Bubble, Jolly Scarf Dracovish will tear up most things with Fishious Rend. It's been my designated G-Max user...
Some Doubles chicanery I'm excited to check out:
Has anybody else noticed that Araquanid gets the new move Entrainment?
"The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's."
Put Water Bubble on Jolly Scarf Dracovish and...