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Alright I have answers in that github issue.
tldr, don't use learnsets.ts with inherit, and use a script instead.
To actually reflect changes typing and whatnot, you have to make a custom client. Bummer, but will be managable.
I suspect the inherit tag isn't properly used as for some reason the whole movepool overwrites. I've made a github issue on this and might learn more from this
https://github.com/smogon/pokemon-showdown/issues/11308
I have now gotten it to work through /dt [mon], [format] (I was using the command incorrectly earlier, oopsies) and in-battle it *works* but the teambuilder does not reflect any changes made. In-game it doesn't show changed types either, nor updated ability options. As for the move changes, I...
Hi, I don't really want to drag you along too long.
I'm struggling to find proper documentation or examples on this, and digging through forks is not helping me much either.
I forked the github and created my own Format. I'm just trying to understand how to create and edit formats on my own and...
Mons instead of listed are dictionary keys, and the moves dict-key naming also puts me off.
There are big key-naming differences between Mons and things that are not mons and I prefer my solution to the 'checks and counters' data as the numbers are instead sorted into dicts instead of a list...
Even that is implemented now.
That should be it for now, I cannot find other types of files except /chaos/ but that's already .json so I don't have to meddle with that.
Use if you please, and if anything goes wrong feel free to open an issue or send a pull request. or just dm me that works too I...
I finished the 'general' files converter as well, which turns this:
into this:
which means I have everything but /metagame/ 's 'stalliness' statistics done. I don't know when those will be done, but I'll see.
I have just.. come across the /chaos/ section.. welp
seems I was quite hasty. Though I can be happy about something: the information seems to be worse. or at least, in my opinion.
This just doesn't cut it in my opinion.
Also my setup of the move's section is more practical IMO, as it's sorted...
I'll keep adding available filetypes to this while I can, with /metagame/ now also partially being possible.
For help with actually implementing the full data from the graph I've created an issue in the GitHub repo.
I have started working on other types of files as well, with /leads/ being done as well.
I have also implemented a simple builtin function that turns the dict into a json usable by all language's json packages.
I'll probably keep expanding it while I'm not completely insane quite yet.
and of...
EDIT: This project has been mostly finished as of now. The GitHub Project is linked below, but please bear in mind that it also has a wiki on how this package works.
A couple of days ago I asked in this reddit post on the wrong place if .json compatibility would be possible with the...