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Recent content by chartung17

  1. chartung17

    CAP 37 - Part 2 - Concept Assessment

    How many moves do we want to build around? How should they interact with one another, if at all? I would say one, or potentially two if their conditions are related. For instance, it would be easy to build around Weather Ball + Solar Beam or Eruption + Dragon Energy, but making an effective user...
  2. chartung17

    CAP 37 - Part 2 - Concept Submissions

    WIP Name: Butter Knife Description: This Pokémon does not have access to any high-BP STAB moves, but it makes effective use of its less powerful STABs. Justification: There are a couple different routes this concept could take. First, it could make a Pokémon that is less reliant on its STABs...
  3. chartung17

    Project Metagame Workshop

    Effectively, everything has: Speed Boost Battle Armor Sturdy Damp Oblivious Cloud Nine Color Change Own Tempo Suction Cups Clear Body Magnet Pull Soundproof Pressure Thick Fat Pickup Hustle Sticky Hold Liquid Ooze Overgrow Blaze Torrent Swarm Rock Head Rivalry Heatproof Download Iron Fist...
  4. chartung17

    Project Metagame Workshop

    Nothing in the premise indicates that a move (or ability) can be used more than once if more than one team member learns it. If that's what the premise is intended to be, then you should rephrase it to clarify that.
  5. chartung17

    Project Metagame Workshop

    I'm not sure whether the premise is poorly phrased or the example is incorrect, but you say "every move and every ability can only be claimed once", and the example has two Pokemon with Hurricane.
  6. chartung17

    CAP 36 - Part 15 - Final Movepool Poll 1

    chartung17 Da Pizza Man Emergence Brown4Sides
  7. chartung17

    Project Metagame Workshop

    Not quite: And here's the problem:
  8. chartung17

    Metagame Tera Override

    I just tested, and Corrosion is unaffected in the current implementation. https://replay.pokemonshowdown.com/gen9teraoverride-2456285597
  9. chartung17

    Metagame Tera Override

    Was Corrosion intentionally left off the list of affected abilities? Its description on Showdown says "This Pokemon can poison or badly poison a Pokemon regardless of its typing", but the in-game description says "The Pokémon can poison the target even if it’s a Steel or Poison type."
  10. chartung17

    Project SV OU - Victim of the Week (Week 74: Assault Vest Hoopa-U)

    Check :sv/polteageist: Polteageist @ White Herb Ability: Weak Armor Tera Type: Fighting EVs: 252 HP / 4 SpA / 252 Spe Modest Nature - Shadow Ball - Stored Power - Tera Blast - Shell Smash Polteageist is just bulky enough to take a hit, and it can OHKO after a Shell Smash. 252+...
  11. chartung17

    Project Metagame Workshop

    It's not going to be viable either way when other berries are so much better.
  12. chartung17

    Project Break My Team! 1v1 (Cycle 20 at Post #551)

    :toxapex: Toxapex @ Clear Amulet Ability: Regenerator Tera Type: Steel EVs: 252 HP / 140 SpA / 116 SpD Bold Nature - Mud Shot - Acid Spray - Recover - Toxic
  13. chartung17

    Project Metagame Workshop

    That seems like an arbitrary change. It normally doesn't activate until a move's PP reaches zero, which means in this meta it shouldn't activate until your points reach zero (which I believe means it would never activate, since I'm guessing it wouldn't activate in normal play if you faint from...
  14. chartung17

    Project SV OU - Victim of the Week (Week 74: Assault Vest Hoopa-U)

    Check :sv/rillaboom: Rillaboom @ Choice Band Ability: Grassy Surge Tera Type: Grass EVs: 252 Atk / 4 Def / 252 Spe Adamant Nature - Grassy Glide - Wood Hammer - U-turn - Knock Off Rillaboom has the speed advantage, and it's one of the few Pokémon strong enough to OHKO Hoopa with...
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