Recent content by CheesyBreadStix

  1. We Stitch These Wounds

    Let's just jump right in. Jirachi @ Choice Scarf Ability: Serene Grace Nature: Jolly 80 HP, 252 Attack, 176 Speed -Iron Head -Trick -U-turn -Stealth Rock Trick can mess up the bulkier leads that suddenly become useless with a Choice Scarf. There's a 60% chance of Flinching...
  2. Contact me at autastix@live.com

    Contact me at autastix@live.com
  3. Bad Hangover

    Thanks for the suggestions, I'll try to incorporate them into the team!
  4. A brand New Team

    Just gonna nitpick here. Personally I'd cut Mash for EQ, as, aside from STAB, the only advantage it has over EQ is that it can hit Azelf leads (as Aero can be dealt with with BP). And EQ can hit leads like Heatran, Infernape, other Metagross, etc., etc.. Also, don't be eager to just blow up on...
  5. Bad Hangover

    Bronzong@Lum Berry Nature: Sassy Ability: Levitate 252 HP, 56 Atk, 80 Def, 120 SpDef IVs: 0 Speed ~Stealth Rock ~Gyro Ball ~Earthquake ~Explosion I chose Bronzong as the lead for this team because when equipped with Lum Berry I'm almost guaranteed to set up Stealth Rock. Bronzong is incredibly...
  6. RMT: "I Know I"

    Swampert@Leftovers Nature: Relaxed Ability: Torrent 252 HP/252 Def/4 SpDef ~Stealth Rock ~Roar ~Ice Beam ~Earthquake The MixPert lead. Effective at laying up Rocks, takes hits like a champ, and is an excellent match up against leads such as Metagross and Heatran (if the latter lacks...
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