Recent content by ClashMech

  1. ClashMech

    np: ORAS OU Suspect Process, Round 5 - Run The Jewels

    The reason why he stated not to list pokemon and to list cores is because it makes a much better argument. A list of pokemon is fine, yes, but what really matters is if they work well together and still manage to be an effective threat against not only the target pokemon (in this case...
  2. ClashMech

    np: ORAS OU Suspect Process, Round 5 - Run The Jewels

    I'm not sure what you're arguing here--you're pretty much playing into his argument since you're weakening your Charzard in the process of dealing with other pokemon (it seems like your set either gets rid of a valuable coverage move or roost, both vital in keeping Zard-Y alive). stopped...
  3. ClashMech

    np: ORAS OU Suspect Process, Round 5 - Run The Jewels

    I believe the main problem people have with your argument is that, although Xatu may "cockblock" certain passive mons, it's flat-out not as usable as M-Sableye is. This plays into the argument of not thinking about matchups in a vacuum, as, yes, it can block those pokemon, but what will happen...
  4. ClashMech

    Official Smash Bros Tournaments for 3DS/Wii U (UPDATED 04/09/2015)

    I'll join for both versions. My info is in this pastebin: http://pastebin.com/4yBYvzpH
  5. ClashMech

    ps fourm removed

    ok
  6. ClashMech

    ps fourm removed

    So, as you may or may not know, there is a user on here who has been posting a lot of stuff lately. And I've been replying to that stuff. His name is V4Victini. First off, it's not exactly a good name, because it's literally just "V4" and "Victini" with the letters flipped. But that's not the...
  7. ClashMech

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    6-man swag teams are everything in OU, then? Whether you think it's to troll or not, it's a valid strategy, with valid counters. If you don't want to work around a strategy to beat your opponent, then why are you playing? ...That has nothing to do with my question. I mean, is someone forcing...
  8. ClashMech

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    Not only are you factoring in on the worst case scenario, a 6-man team full of sweg, but this is the nature of the game. Also, 5 times a day? Is someone forcing you to play this game every second? If you don't like it, just don't play in the tier so much/go to a different one or at the very...
  9. ClashMech

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    So what you're saying is that if something is not viable in OU, it should be locked?
  10. ClashMech

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    You're right. Lickilicky is the only pokemon that can learn Own Tempo, my post was completely unreasonable. I can't believe myself. I think I'm just going to have a sit down and reflect on my actiludicolo purugly AVALUGG lilligant SMEARGLE slowbro/slowking
  11. ClashMech

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    Then you can start predicting their switches, hit them, and take their pokemon down. That means that they aren't using swag anymore, taking out the luck aspect you hate, and you can start hitting them. Should we ban all things that take time? what is own tempo Some moves have a higher crit...
  12. ClashMech

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    What's the matter, Trainer? Is draining 24PP too much work?
  13. ClashMech

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    Is speed seriously the only thing that matters in this game?
  14. ClashMech

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    Welcome to switching. If you don't like the strategy, there's multiple ways to act against it. Banning it outright because you don't feel like dealing with it isn't the right way to go. Are we going to ban critical hits next?
  15. ClashMech

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    Why is this a problem, exactly?
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