Recent content by ctom42

  1. ctom42

    Bug Reports v2.0 (READ OP BEFORE POSTING!!)

    I have two bugs to report. First when OKing a pokemon with the final turn of outrage, the opponent is forced to chose their next pokemon before lum berry activates to cure the confusion. Daru used Outrage! The opposing Ariados lost 100% of its health! The opposing Ariados fainted! Daru's...
  2. ctom42

    Battle Mechanics Research

    I have not specifically tested this, but based on everything I know about red card it should activate.
  3. ctom42

    Battle Mechanics Research

    Sleep lasts 1-3 turns. However if you are faster than your opponent the turn you use it counts as one of those turns. This may be why you thought it was lasting only 2 turns max.
  4. ctom42

    Battle Mechanics Research

    I'm fairly certain none of this is new to this gen. I'm positive the healing of paralysis is not new. Good to know anyway though.
  5. ctom42

    Battle Mechanics Research

    My bad, misread "clear body does" as "does clear body". Yay for skimming making me look like I have dyslexia.
  6. ctom42

    Battle Mechanics Research

    I have read in the sticky web thread that it does, but have not tested it myself. I would be extremely surprised if it did not.
  7. ctom42

    Other Critical Hits

    I'm not sure I would run stone edge in that set. It doesn't have the best accuracy and the high crit doesn't help because all your moves are auto-crit anyway. Steel and fairy are what you can't draco meteor, and while EQ hits most steels, like you said it misses skarmory and bronzong. I might...
  8. ctom42

    Other Critical Hits

    The way crits are programmed they use either the modified or unmodified attack, special attack, defense, and special defense stat, whichever is more advantageous. Light screen and Reflect are programmed such that they modify the stat in a similar manner to stat stage changes. So in theory any...
  9. ctom42

    Battle Mechanics Research

    These are not really inequalities. We know that A is the minimum amount you can raise the stage by. We know that 1+ 3A=100. There is no way in hell you can get 100% with less than 3A because you can't raise stages by a smaller interval, and based on how they always coded these in the past you...
  10. ctom42

    Other Critical Hits

    So I just read through everything here and noticed the final crit stages never got posted here. Someone finished testing +1 in the main game mechanic thread and I told them to post it here as well, but I did not see it (unless I'm blind). 1: 6.25% 2: 12.5% 3: 50% 4: 100% Just to make sure...
  11. ctom42

    Battle Mechanics Research

    Mathematically super luck and focus energy have to be different. Right now we are assuming focus energy and stick are 2 because they were before and super luck, scope lens, razor claw, and high crit moves are 1. Lets call thing things we think are 1 A and the things we think are 2 B. Remember...
  12. ctom42

    Battle Mechanics Research

    Good to know, I was thinking it was probably 1/8. Also I had 4 pickupers with me and also only got one through my 250 tests of +2 and my 175 tests of +1 You might want to post your results over in the critical hit thread as well http://www.smogon.com/forums/threads/critical-hits.3490173/
  13. ctom42

    Battle Mechanics Research

    I've got some more +1 crit testing. I was planning to do 500, but I just have not had the time. 15/175. If I combine that with your results we get 8.9%. Seems iffy to me. My results alone are looking like a 1/12, and your results don't bring it up much due to your smaller sample size. We still...
  14. ctom42

    Battle Mechanics Research

    I know people already tested iron fist and it is the same. Not sure if they tested reckless, but I would be very surprised if they changed it.
  15. ctom42

    Battle Mechanics Research

    This is how it worked before, no change.
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