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i get where you're coming from, but that discussion was explicitly about current-gen tiering, which i don't particularly feel needs a change. this matter that we're talking about now is exclusively about oldgen tiering where the metas are no longer subject to usage-based tiering. what i would...
i think synthesis is probably our recovery flavor. we're a grass-type, we're guaranteed some sort of flower somewhere in the design, i feel like it's the obvious option. my one worry is that it might alter how we interact with our own and opposing weather, which is a major part of ubers that...
in terms of utility, here's what i've been kicking around in my mind:
knock off: i kinda vibe with item denial being our "permanent progress that few things are immune to" thing. although i think knock is kind of boring and cheap and i'd prefer corrosive gas, i did some statistical analysis...
if we take a step back and ask ourselves "why does tiering exist?", i think most of us will come to a similar conclusion: the reason we put things in tiers is to give as many pokemon as reasonably possible an environment where they can perform at least somewhat consistently. so if a pokemon...
i was originally just going to put this on stunfisk but i figured i might as well post it here since i did draw all these wojaks for it
(please don't use this to make any actual political statements)