Recent content by Darkmalice

  1. Darkmalice

    Project SV DOU Teambuilding Competition v3: Week 27 (Gouging fire)

    :sv/archaludon::sv/sinistcha::sv/pelipper::sv/landorus::sv/incineroar::sv/azumarill: My team used to get suspects reqs in the Arch suspect test. The aim is to support Arch whilst using Landorus and Azumarill as either wallbreakers to gain early momentum or take out key threats to Arch, or to...
  2. Darkmalice

    Metagame np: SV DOU Stage 13: Let It Snow | Evasion Abilities Banned

    With the ban to Evasion abilities and the discussions here, indicating a general dislike for evasion despite its limited usage, I think that the community would be generally supportive of a ban Brightpowder. More so for a council vote than a suspect test, or perhaps for consideration in the DOU...
  3. Darkmalice

    Metagame np: SV DOU Stage 13: Let It Snow | Evasion Abilities Banned

    The banned Double Team and Minimise are also moves. I agree that those two moves should be banned. I disagree that being an ability means there isn't a downside; opportunity cost still usually exists to a smaller degree. Garchomp gives up Rough Skin and Mamoswine gives up Thick Fat or Oblivious...
  4. Darkmalice

    Metagame np: SV DOU Stage 13: Let It Snow | Evasion Abilities Banned

    I just qualified for the test. In around the 40 matches I played, there was lots of luck including crits, Blizzard freezes, Blizzard missing when it's not weather, lots of other imperfect accuracy moves, Thunder scoring two paralyses in a row, Rock Slide flinch, the randomness of when sleep...
  5. Darkmalice

    Proposal Defaulting Pokémon to Ubers On Release

    I agree with using 50% for newly released Pokemon. New generations are so different that it seems odd to rely too heavily on old generations as determinants for thresholds. Options for handling a 50% vote, either if the council is even-numbered or a council member does not vote, can include...
  6. Darkmalice

    Resource SV Doubles OU Viability Rankings

    The Doubles community had used the S to E tiering system in the past, up to and including 6th Gen. It then got replaced in that Gen for the Tier 1 to 5 system, which then became standard for Doubles even in past gens. The reasoning behind this was that, at the time, there were many viable...
  7. Darkmalice

    Metagame np: SV DOU Stage 11: DNA | Deoxys-Attack Banned

    -1 4 Atk Tera Psychic Deoxys-Attack Superpower vs. 252 HP / 96 Def Incineroar: 190-224 (48.2 - 56.8%) Incineroar can switch in and never be 2HKOed, at least without Helping Hand which still doesn't OHKO and may still not 2HKO if it has Sitrus Berry. Incineroar also checks Indeedee with Knock...
  8. Darkmalice

    Official SV DOU - Deoxys-Attack

    Deoxys-Attack: Do Not Ban
  9. Darkmalice

    Implemented Include Acupressure in Evasion Clause

    I have played against DOU ladder teams built around Accupressure. Those matches become either match-up based, like auto-losing to Sacred Sword, or just based on whatever dice rolls happen with Accupressure. Those matches were uncompetitive, and it was comparable to Moody when it could boost...
  10. Darkmalice

    Resource SV Doubles OU Viability Rankings

    :Deoxys-Attack: and :Indeedee-F: to Tier 2. Putting these both together, since Deo-A only operates at Tier 2 level with Indeedee-F, and I feel that their combined weight are worthy of Tier 2. Possibly Deo-A to Tier 1. Also the fact that we're actually suspecting Deo-A for being too strong and...
Back
Top