Recent content by devans2048

  1. devans2048

    Battle Tree Discussion and Records

    Everyone is always talking about how good Mega Salamence and Aegislash are in Super Singles, and yeah, I'd certainly agree. Or the tried and Tru(Ant) strategy that aims to turn the AI off long enough for a setup + sweep, which is also incredible in its own right. But here, I'd like to explore a...
  2. devans2048

    Battle Tree Discussion and Records

    Hello everyone!!! Today I am happy to post a completed streak of 561 wins in Battle Tree Super Singles! As many are aware, Gardevoir is my favorite pokemon, and so I've taken it upon myself to become one of its best users. In my quest, I set out to build a team which would make this leaderboard...
  3. devans2048

    SV OU Rhapsodie Hongroise - Grassy Terrain Team Featuring Gardevoir Peaked 1780 (#229)

    Introduction: At first, I didn't think I would be playing OU seriously this gen given the crazy amount of power creep from all of the threats that were introduced. But one day, I was watching LRXC's Battle Factory Singles World Record attempts when I caught a glimpse of the insane Gardevoir-5...
  4. devans2048

    Non-official National Dex - Mega Blaziken Voting

    Mega Blaziken: Keep Banned
  5. devans2048

    Announcement National Dex Suspect Test 15: Voter Identification Thread

    Confirming as NXMBKN Franz Liszt. Dealing with blaze itself wasnt too bad for me, but it's still hella busted lmao
  6. devans2048

    Announcement SS OU Suspect Process, Round 5 - Voter Identification Thread

    Confirming as OUTU devans2048 Ruft edit: confirmed
  7. devans2048

    Smogon's Official Ladder Tournament VI - Cycle 2 Signups

    Forum name: devans2048 Cycle 2 Alt: LT62HG devans2048 Does my alt for Cycle 2 contain my forum name or a very similar variation/abbreviation of it as required by the rules?: yes
  8. devans2048

    Bug Reports v3 [READ ORIGINAL POST before posting]

    Hello, there is a strange bug in battles where even after the battle has finished, if a player disconnects it will still say "<Player> disconnected and has a minute to reconnect". I have provided a screenshot demonstrating the bug.
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