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On the Physical Attacker set using Lucarionite, I'd change the Speed EVs to 164. This allows it to, after Mega Evolving, outspeed Mega Charizard Y and Mega Kangaskhan and OHKO them with Rock Slide and Close Combat respectively.
Edit: Here's the spread with the changed EVs:
Lucario @ Lucarionite...
I find the lack of a Ferrothorn mention in Checks/Counters a bit odd. It annihilates the Scarf set with Gyro Ball, resists both STABs and (if you run Ray Rizzo's set) laughs at Will-O-Wisp.
I've noticed that you've been saying about how Alakazam is too frail and you like the idea of a cleric, so maybe replace it with WishProtect Sylveon. It has access to Heal Bell to get rid of status and has Pixilate Hyper Voice to deal good damage back.
I'm pretty sure you're new, so you've made a good start. First improvements: Replace Return with Nature Power; it turns into Tri Attack and still gets the Refrigerate boost. Next, you have 3 Mega Evolutions, meaning you can only use one and the other two have essentially no item. Also...
Hello again. I've just finished testing the team, and have made some changes. Here it is:
Meditite @ Life Orb
Ability: Pure Power
Level: 5
Shiny: Yes
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Fake Out
- Bullet Punch
- Drain Punch
- Zen Headbutt
Corphish @ Eviolite
Ability: Adaptability...
Me again, I'd just point out that even with Eviolite, Corpish isn't very bulky, and Taunt didn't work very well when I was testing. What I'd do is replace it with Dragon Dance, which basically gives you a Choice Band and Choice Scarf after a turn.
I see that you only employ Roserade because of Rotom-W. This gives your team a pretty big weakness to Flying types. What I'd do is replace Roserade with Freeze Dry Mamoswine. It can still 2HKO Rotom-W, and Icicle Crash/Ice Shard damages Flying types really well with the exception of Skarmory.