Please mark that Sigilyph's Smacked Down will only last for 3 more actions :-)
"Whats the saying here? Oh, right. CHARGE!"
Acrobatics ~ Acrobatics ~ Acrobatics
IF Sigilyph is under the effect of a Protective/Evasive action when you are to act THEN Roost on the first instance...
Vital Spirit's the hardest sell on this design for me - but if we're keeping it, I don't think we need to change much else!
Hmm... I can certainly see Regenerator sticking, which I think is the common opinion. I also think that Magician can easily be kept - nothing about the design makes me think Magician's a poor fit - the cloak is very 'young magician' to me!
However, I don't like Vital Spirit - it feels a bit...
Sigilyph is Grounded A2 and A3 thanks to Smack Down! That means their substitute to use Fly can't activate (Grounded Pokemon cannot use Fly), so Sigilyph uses Psychic A2, and Synchronoise A3, naturally resulting in them missing as Cawmodore is under the effect of a Damaging/Evasive move.
Perish Song ~ Dark Pulse ~ Throat Chop
IF Drifloon is under the effect of a Protective/Evasive action when you are to act THEN Chill AND push back
IF you are fully paralysed THEN push back
IF you hit yourself in confusion THEN push back
PRC Thread Approved by... me! And a few others, but still.
Stage Adjustments and Quality Control
This is the first in a series of threads on the CAP Process. Y'all get me as the lead on thread one, which goes over a few proposed changes to our stages and ordering. I want to quickly...
"If nothing else, wonderful evidence that you really need to have people at Rank 4 across the board for gyms...
... and a lovely demonstration as to why the fact that Roost being different here from in-game is incredibly rude. I'd have loved 40 free HP here and all..."...
"Alright, that went well! Let's focus on breaking down this Smokomodo before it can wreak havoc on the rest of the team..."
Aqua Tail ~ Aqua Tail ~ Aqua Tail
IF Smokomodo is underground when you are to act THEN Earthquake restarting your queue of actions each time