Recent content by Double Electric

  1. Double Electric

    Metagame SV OU Metagame Discussion v2 [Update on Post #5186]

    There's a lot that can be said here, but I'll note that Nuzzle doesn't have the greatest synergy with Trick Room.
  2. Double Electric

    Metagame SV OU Metagame Discussion

    I remember that explicit usernames were actually banned for a while, within the last year or so. Anyone with any no-no word in their username had to start over. Kind of weird and arbitrary what they blocked too. Like "pee" was banned, but "fart" wasn't? Then the usernames were all unbanned. Not...
  3. Double Electric

    Metagame SS OU Metagame Discussion Thread v7 (Usage Stats in post #3539)

    You also have to justify using it over Fini, which has a lot of Tentacruel's strongish points, such as hazard control, usable speed, and the ability to pivot/check against Urshifu while being a little less passive than pex. Fini can do all that and more, and its typing is pretty much a straight...
  4. Double Electric

    Resource Simple Questions, Simple Answers Thread

    It would depend what type of TR you're facing, but basically every good TR team to my knowledge uses at least Lunar Dance Cresselia, and Porygon 2 as setters. Sash Hatterne with a suicide move is generally the best third setter (and usually a good lead). There are a lot of potential attackers...
  5. Double Electric

    Metagame SS OU Metagame Discussion Thread v7 (Usage Stats in post #3539)

    If we're on the subject of typings, it's honestly incredible to me that Gamefreak has stubbornly stood by its decision to remove a Ghost type resistance (Steel) without adding another one, and pretend that it is a good balance decision. Maybe one day they'll let people who actually play the game...
  6. Double Electric

    Resource Simple Questions, Simple Answers Thread

    Trick Room, which yeah, falls into the category of "select few HO".
  7. Double Electric

    Resource Simple Questions, Simple Answers Thread

    In general, what would be considered the least match-up dependent playstyle in the OU meta at the moment? I think in the past this used to be stall, but nowadays even stall seems pretty matchup fishy overall. I remember back in earlier gens, you could basically just build one team, and it would...
  8. Double Electric

    Resource SS OU DLC2 Viability Ranking Thread [SEE: Page 105, Post 2618]

    I guess on the note of Crawdaunt, I don't think I've ever come across a successful trick room team in the current meta that uses Crawdaunt. If you've got one, I'd be interested in seeing it. Although, Crawdaunt does more or less give you an auto-win against TR teams, so there's that.
  9. Double Electric

    Project SS OU Ladder Achievements

    I was starting a new username and was wondering why there were so many choice band teams with 1000 rating at the bottom of the ladder. Looks like this thread is the culprit.
  10. Double Electric

    Metagame SS OU Metagame Discussion Thread v7 (Usage Stats in post #3539)

    It's worth noting that Baton Pass can also pass some passive conditions like Substitute, so even just limiting it to just stat boosts will miss a few things. Smogon attempted to craft unabusable complex Baton Pass clauses multiple times, and every time they failed until they finally just gave...
  11. Double Electric

    Announcement np: SS OU Suspect Process, Round 11 - Break The Ice

    One tidbit I'll add is that despite all the matchup issues and set guessing that Kyurem tends to create, one archetype that really doesn't care about Kyurem at all is Trick Room. Like, obviously TR has its own matchup issues and limitations, but for the most part, you don't even notice Kyurem...
  12. Double Electric

    Resource Simple Questions, Simple Answers Thread

    Where is the most up to date place to view and discuss developments in the current metagame? Before, Smogon forums used to be fairly reliable in feeling out where the metagame is at currently, but nowadays it seems like the forums are over a month out of date when it comes to sharing and...
  13. Double Electric

    Metagame SS OU Metagame Discussion Thread v7 (Usage Stats in post #3539)

    Item clause is a very drastic, game-altering, and unfun rule to force on everyone out of the blue. Item clause sucks to use in six mon singles--no one wants to artificially gimp half the sets on their team for what is honestly a very subjective balance reason. Overall, it sounds like you're...
  14. Double Electric

    Metagame SS OU Metagame Discussion Thread v7 (Usage Stats in post #3539)

    This seems mostly a symptom of ghost just being kind of OP as an attacking type ever since trollfreak decided to remove Steel's resistance to it. Sometimes you have to work with what you have, or in this case, don't have.
  15. Double Electric

    Resource SS OU DLC2 Viability Ranking Thread [SEE: Page 105, Post 2618]

    I was very confused reading this while skimming, until I glanced at the rest of your post and realized what Volc you were talking about.
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