Recent content by Duckstroyer

  1. Duckstroyer

    Metagame Terastallization Tiering Discussion [ UPDATE POST #1293]

    So the main issues with Tera that I've personally felt are as follows: (As a note, I've been on the Pro-Tera side pretty much the entire generation, but I'm second guessing my previous opinions) 1) Each turn before Tera is used applies relevant pressure and false tempo I think this specific...
  2. Duckstroyer

    Metagame Terastallization Tiering Discussion [ UPDATE POST #1293]

    The issue that I foresee with this is that it will severely limit one of the cooler applications of the mechanic: reactive use. If you have to choose during team preview, I'd imagine that you'd oftentimes be choosing your best offensive mon as your candidate. I don't think this helps solve one...
  3. Duckstroyer

    Metagame Terastallization Tiering Discussion [ UPDATE POST #1293]

    Yeah, my verbiage was poor, on me, I was more eluding to why we were aiming to try to take action so swiftly, rather than pause a discussion board, my bad. Also, seconding the sentiment for the thanks for clarity that we plan to retest post Home if we do take action.
  4. Duckstroyer

    Metagame Terastallization Tiering Discussion [ UPDATE POST #1293]

    So my question is, then, why are we even having this discussion (Edit: looking to take action) right now? If our intention is not to rush ourselves, we should wait until at least Pokemon Home comes out, no? Or at least until after the first major tournament at the very least. I find it a bit...
  5. Duckstroyer

    Metagame Terastallization Tiering Discussion [ UPDATE POST #1293]

    I guess what I don't like about the solution of adding different clauses is I feel like they either don't accomplish the goal that they set out to do (tera blast ban), don't actually fix the issue of the unknown (one Pokemon can do it that isn't revealed to your opponent), or create a sub...
  6. Duckstroyer

    Metagame Terastallization Tiering Discussion [ UPDATE POST #1293]

    While I agree with your sentiment. It is often that games are decided over the course of a match and making objectively correct plays for multiple turns in a row. Yes games can be decided from luck, but games can also be won for correct evaluation of the best plays through the course of a match...
  7. Duckstroyer

    Metagame Terastallization Tiering Discussion [ UPDATE POST #1293]

    Ah, I see what you're saying. I think this could create an odd bluff metagame. I don't think that's a play pattern that is necessarily fun nor competitive. It's a feel bad moment that makes pre-game decide the course of a match, because you now have to predict which mon they chose to Tera on...
  8. Duckstroyer

    Metagame Terastallization Tiering Discussion [ UPDATE POST #1293]

    I don't think prediction is a healthy argument to have here since there are already other situations in game where you can make a prediction and gain high amounts of value, or run a riskier play (such as clicking fire blast over flamethrower) in hopes of getting more value. The question which...
  9. Duckstroyer

    Metagame Terastallization Tiering Discussion [ UPDATE POST #1293]

    The issue I find with this is it feels like an arbitrary lame solution for the mechanic. The mechanic was designed with flexibility in mind. Limiting it to one Pokemon just makes it Mega and Z move part 3, which imo is kind of lame. How can you be bluffing Normal Dnite in favor of Water Ape...
  10. Duckstroyer

    Metagame Terastallization Tiering Discussion [ UPDATE POST #1293]

    To clarify, are you suggesting that over your player's name you have a type assigned to your team? Like I would select Fairy from the teambuilder and that is the type I can tera as in game, and then select the mon which will be tera-ing in teambuilder. Or are you suggesting that you can see each...
  11. Duckstroyer

    Metagame Terastallization Tiering Discussion [ UPDATE POST #1293]

    The issue with this is mismatch on ladder rankings, and a non deterministic way to play in tournament. Say I went through the entire ladder without that checked, and never had to reveal my Tera. That would be an entirely different gameplay experience than someone who checked the box and played...
  12. Duckstroyer

    Metagame Terastallization Tiering Discussion [ UPDATE POST #1293]

    Slight correction. There is no way to play with Sleep Clause in game, as a brief example. (Sans just never clicking the sleep move in the first place). It is not on cartable even with agreement of smogon ruleset. Edit: Just going to edit my post to respond as to not clog thread. But there is a...
  13. Duckstroyer

    Metagame Terastallization Tiering Discussion [ UPDATE POST #1293]

    Before I start, I wanted to thank everyone for making very thought out responses, I've felt my opinions on the mechanic eb and flow even through reading this thread. It's a complicated topic, and one that I'm glad we're discussing well. To introduce myself a little to give some context, I'm...
  14. Duckstroyer

    Bug Reports v4 -- POST BUGS HERE https://www.smogon.com/forums/ps-bug-report-form/

    Currently it seems that Tera is bugged with transformation pokemon (and I tacked on a stuggle issue). The two which I have primarily tested are Aegi and Palafin. Both do slightly different things, but it seems to trigger on switch in. There are plenty of replays down below to reproduce the issue...
Top