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OUTDATED - got fixed on Showdown to include direct damaging moves only.
So I looked up Rage Fist on serebii just to check this move out and according to them, the move powers up itself if it connects.
It doesn't exactly specify how much its power increases and if it is permanent like when you...
https://pokepast.es/85d3d54ecedca5b0
This team showcases the power of Toedscruel.
Basically, it excels at detering Gholdengo and other spin blockers to switch into it because of it's guaranteed spore which ignores Good as Gold thanks to Mycelium might.
It is physically defensive to have an...
Yep, since all of these moves do not hit Pex/Amoongus/Quag/Clod/Dondozo anyways and Jet Punch is the only water move it'll ever truly need.
On the other topic:
Now that Flutter Mane is gone, let me introduce his replacement:
Not this mixed Set:
Palafin-Hero @ Life Orb
Level: 100
Naughty Nature
Ability: Zero to Hero
EVs: 252 Atk / 4 SpA / 252 Spe
- Jet Punch
- Drain Punch
- Boomburst
- Bulk Up
Edit: Now give me my 5 Bucks :P
My secret formula against cyclizar is the dreaded Sylveon + Skeledirge Core. They both really don't care about subs and full spdef skeledirge can live even a shadow ball from flutter mane, absolute beast.
I know, it is kinda specific, but it does wonders in this shed-tail metagame.
I think...
I think this is a nuance, but your Hawlucha should have its excess EVs invested in special defense to be able to live a Moonblast from Clefable from full guaranteed (or 50% of the time after Stealth Rocks). Could be useful when you have no time to set up screens with Tapu Koko.
As you can see from these calculations, 10 Base Power more indeed matters. I have had the same attitude towards Fiery Dance vs. Flamethrower as you in the past but too often I would have gladly traded the ability to boost SpA for actually OHKOing a specs/scarf Lele instead of letting it live...
So after looking at your team I think that I spotted some weaknesses.
First of all, those 4 Atk EVs on Grimmsnarl do nothing because your only attacking move is foul play which uses the target's attacking stat for damage calculation.
However, I think that Foul Play is not the correct choice here...
Hey Joey,
i made an HO Team with Slurpuff and had a lot of fun using it on the ladder.
It might fit into one of your future BL Knight episodes and I would love to see it putting in work for you two :]
I added some notes to the pokepaste to explain my ideas especially behind my Slurpuff set...