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Yeah thanks, this is EXACTLY what I wanted to find. So I can use /editbattle in a Custom Game? Or I'll have to run it locally?
I'm doing a pokemon RPG thing, and need hp and pp use to carry over from previous battles.
In case I have to run it locally, can I somehow still have other people...
Custom battles let you do a whole lot, but I'd really like to be able to hurt my own Pokemon as they enter or over the end turn, so as to simulate entering into a battle with less than 100% hp on some of them. Would it take a lot of dev time to add a !damage [Pokémon] command? I could use...