Recent content by Explosion Badger

  1. Explosion Badger

    CAP 37 - Part 8 - Stat Limits

    The two that stand out the most to me are Defensive Hazard Setter and Defensive Pivot. As has been discussed more than enough already, the ability to threaten Rapid Spinners with a burn means that it should be fairly easy to keep rocks up, especially with the Ghold preventing Defog from having a...
  2. Explosion Badger

    CAP 37 - Part 5 - Ability Poll 2

    Opportunist
  3. Explosion Badger

    CAP 37 - Part 5 - Ability Poll 1

    Opportunist Analytic Natural Cure Thermal Exchange Prankster Filter / Solid Rock
  4. Explosion Badger

    CAP 37 - Art Submissions

    WIP Shoebill Stork + Missile/Bomber Plane, with small traces of Seriema and Terror Bird in the design.
  5. Explosion Badger

    CAP37 - Part 4 - Role Discussion

    In general, Dark/Flying is a pretty solid typing, both Defensively and Offensively (things that has been proven by both Mandibuzz's and Goltres' viability in the OU tier at times). Defensively, the ability to wall the increasingly popular Ghost and Dark types, as well as the Ground types that...
  6. Explosion Badger

    CAP 37 - Part 3 - Typing Poll 1

    Rock / Flying Dark / Flying Water / Flying Grass / Flying Dark Flying Dragon / Flying Steel / Flying
  7. Explosion Badger

    CAP 37 - Part 3 - Typing Discussion

    Took some time to think about the typings at play, and honestly? I think I want to argue just a bit against Steel/Flying. The main thing I want to argue is that the type doesn't feel like it synergizes incredibly well with Beak Blast. For one, Steel/Flying is probably the Flying type combo with...
  8. Explosion Badger

    CAP 37 - Part 3 - Typing Discussion

    Alright its time to be dumb lol Rock/Flying At first glance, this may seem like a waste of a flying typing. Rock is well known for being a less than stellar typing defensively, thanks to a myriad of weaknesses and odd resistances. When combined with flying, and especially when combined with...
  9. Explosion Badger

    CAP 37 - Part 3 - Typing Discussion

    Of all of these, forcing an opponent to switch out due to fear of Beak Blast damage is the only one that doesn't fit the concept. Forcing a switch via damage is something every powerful damaging move should be able to do, and if we were to focus on that, we'd be much better off using a move like...
  10. Explosion Badger

    CAP 37 - Part 3 - Typing Discussion

    While there probably is an argument someone can make that no, Flying type is not essential, it's a very hard argument to defend. Beak Blast works extremely well with the Flying type, patching up many of the types weaker points, such as: Providing reliable STAB. Flying type is one of the types...
  11. Explosion Badger

    CAP 37 - Part 2 - Concept Assessment Move Poll 1

    Beak Blast Double Shock Barb Barrage Focus Punch Thunderclap
  12. Explosion Badger

    CAP 37 - Part 2 - Concept Assessment

    Someone feel free to correct me if I'm wrong, but Burn Up actually isn't dexited as far as I know. Its fully functional and coded in SV, it's simply that nothing can naturally learn it in game.
  13. Explosion Badger

    CAP 37 - Part 2 - Concept Assessment

    I also agree with taking Thunderclap off, it's difficult to think of an interesting direction we can take that hasn't been done already with it or Sucker Punch, and its hard to think of a mon that abuses Thunderclap better than the only one that has it. I'll also say to replace it with Double...
  14. Explosion Badger

    CAP 37 - Part 2 - Concept Assessment

    I know this move has basically already been talked about, but I just wanted to put my 2 cents on it: Comeuppance Condition: The user has to be hit by a damaging attack before the move is used. Doesn't work if the user faints before attack is used. Consistency: Taking damaging attacks is a...
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