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I found myself not using the CAP that much, or even its core. Most of the time, I just stalled out the opponent with Swagsire.
The few times I forced myself to use the core, Latias pulled itself while Lucario and Volkraken just stayed there.
Like half the other posters, this is the first CAP I ever participated in. I wanted to be more active throughout, but school and other Internet obligations got me. This was nonetheless a fun ride, and I am excited for more fun in the future!
Perish Song
Why not? That can change momentum to be on our side. Perish Songing stray Azu's or Mawile's discourages then from setting up. We can't trap them either, so it is not a guaranteed kill.
As for Lati@s, Keldeo, etc, we can't beat those through conventional means. We can only get...
Hmmm... Flame Charge. Let me look at it.
Damage wise, it sucks, but that is not our focus.
It is an untauntable speed boost.
Can be very useful on some sets to break things like ZardY
And, CAP non-Analytic anything on Lati@s/RotomW/Goodra does little. Only Keldeo, who is flimsy check in the...
I'll put my word on Topsy-Turvy in.
What this move does is allows CAP to prevent Mawile, Dragonite, Azumarill, Clefable from going all setup happy. Azu is the most affected, because if it sets up a stray Belly Drum, it ends up at minus 6 and around 70% health (Sitrus Berry).
Now cons. The only...
Protect.
Why is this even a thing? It should be Allowed, maybe even required.
This is a standard move in any learnset of all Pokemon save Magikarp, Wobufett, and Ditto.
Now, its clones. Detect disallow. It does nothing anything Protect does not do.
Spiky Shield and King's Shield ban also...
Curse appears to be that one awkward move. It ups Defense, beneficial vs Mawile and Azumarill, but the Attack raise is nigh useless (not enough for even a niche offensive set)
And then the speed drop. NO. This allows it to Analytic Nuke Washer, Goodra, which will outspeed upon a speed drop...
Allow Will-o-wisp. This move will allow us to cripple things like Landorus-T and Excadrill that switch in.
Disallow Thunder Wave. None of the threats that we want to quash are extremely fast (save Excadrill in sand), and we risk ruining any Lati@s that switch in on the CAP if we TWave them...