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You're right, LO recoil sucks and between that, the damage you take whilst setting up etc racks up so depending on how you play you're generally netting between 2-3 KO's. However the issue with Fight-Z is that you miss out on the OHKO on Growth and Lando and you hit for noticeably less...
I've found Thundurus-T really interesting in the post Zygarde ban meta.
Thundurus-Therian @ Life Orb
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Thunderbolt
- Hidden Power [Flying]
- Focus Blast
There are two main issues that have...
Forum name: ffgcsdt9
Cycle 3 Alt: LT53DR ffgckww9
Does my alt for Cycle 3 contain my forum name or a very similar variation/abbreviation of it as required by the rules?: yes
Forum Name: ffgcsdt9
Cycle 2 Alt: LT52EK ffgcsdt9
Does my alt for Cycle 2 contain my forum name or a very similar variation/abbreviation of it as required by the rules: yes
Discussion Points:
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Clefable A+ to S : Disagree
This is tricky so whilst I’m leaning towards Clef staying in A, I wouldn’t overly mind it rising to S rank. It’s obviously a brilliant rocker and the best wish passer in the tier, abuses stall and is a big reason balance is such a popular...
I just want to add that Infernape can do a decent amount to Lando, it 2HKOs offensive variants with overheat and can 2HKO defensive variants with overheat when rocks are up. This isn't actually bad as Lando likes to switch into close combat, if you can predict this you can essentially KO all...
(Infernape)
Unranked -> C-/C
Infernape is extremely underrated right now in my opinion. Having an good dual STAB combination is fire and fighting which is able to hit the majority of the biggest threats in the tier for super effective damage. The ability to run a mixed set is also beneficial as...