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Just ban baton pass so I can have an excuse to finally stop playing pokemon at 23 years old, thanks. Just in case my lazy argument wasn't enough, just let me go ahead and trigger most UU people into some dark memories...
Also, side note, where the fuck are you guys running into BP so much...
okay so i think this team calls for a little innovation. It could really use a fast grass type (like the sceptile suggested above) seeing as it has no way to damage waters super-effectively in a water infested meta. I also think this team could really benefit from screens, seeing as Escav and...
Krookodile @ Choice Band
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
IVs: 0 SpA
- Knock Off
- Earthquake
- Stone Edge
- Pursuit
Tailwind teams are not particularly viable in my experience, but a t-wind team without a T Wave absorber is dead in the water before...
Empoleon @ Shuca Berry
Ability: Torrent
EVs: 212 HP / 252 SpA / 44 Spe
Modest Nature
IVs: 0 Atk
- Roar
- Ice Beam
- Flash Cannon
- Scald
Flying, Psychic, and Fairy type attacks all seem at least somewhat problematic for this team, and Empoleon resists all of them. Setup Dragons such as...
Jellicent (F) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 240 Def / 16 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Scald
- Taunt
- Will-O-Wisp
As stated, this team struggles a bit with strong fire types such as Entei and Darm. Jellicent provides a good switch in for that, as well as providing a...