Recent content by flovv

  1. RNG Manipulation in FireRed/LeafGreen: Wild Pokémon Supported in RNG Reporter 9.93

    Well, keep in mind that not all values of the timer are possible because we do not know how ofter per frame the game can recognise that a button has been pressed. Perhaps from the 279.620 values per frame only 10 are possible... The results of mattj seem to confirm a behavior like this.
  2. RNG Manipulation in FireRed/LeafGreen: Wild Pokémon Supported in RNG Reporter 9.93

    If iam correct the timer/seed increases every 59.59 nano seconds, this would be 44940h every frame. You could try and use a calculator, but in just one frame the counter overflows 4 times. (16 Bit counter ,0~FFFF) If we are lucky, the press of the confirm-button is cheked only once per frame...
  3. RNG Manipulation in FireRed/LeafGreen: Wild Pokémon Supported in RNG Reporter 9.93

    I've some good news, and some bad news. Creation of the initial seed is not complex, it's not even a formula needed. How does it work? After some more debugging i found out that the initial seed gets copied from 0x04000104 to its final position in memory (0x02020000). That adress is the...
  4. RNG Manipulation in FireRed/LeafGreen: Wild Pokémon Supported in RNG Reporter 9.93

    The moment you press the button an it roars, starts the screen change and also the generation of the initial seed. The generation is complete 4 Frames after the screen is complete white.
  5. RNG Manipulation in FireRed/LeafGreen: Wild Pokémon Supported in RNG Reporter 9.93

    Question 1, 2 and 3: No, every frame on every startup could calculate both seeds. And yes, what i have seen it was a 50% probability. I think that there are two possibilities why there are two seeds on the same frame: 1) The autofire is not fast/accurate enough and sometimes hits to late or...
  6. RNG Manipulation in FireRed/LeafGreen: Wild Pokémon Supported in RNG Reporter 9.93

    About the noisy areas: Most of them can be turned to normal ones by saving there and reloading the game. It also seems that sometime if you visit a noisy area and go to a normal the frames will remain noisy. The earliest possible inititial seed is 3d3 or 3E1 and is stored after generation...
  7. RNG Manipulation in FireRed/LeafGreen: Wild Pokémon Supported in RNG Reporter 9.93

    Hi there! As i used the information given in this thread to catch some great Method-1 pokes with the help of save states i am know trying to catch wild ones. First thing i noticed: I often got two different PIDs on the same frame. Chances were about 50% for each. Here are my results...
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