Recent content by Flutternukes

  1. Flutternukes

    Pokémon Tangrowth

    Already fix'd.
  2. Flutternukes

    Pokémon Tangrowth

    I did that deliberately because most Talonflames run some sort of attack boost (not counting the Banded version), whether it be Swords Dance or Bulk Up. Granted there's no guarantee of a +1 or +2 but for this situation it seems relevant.
  3. Flutternukes

    Pokémon Tangrowth

    I would like to point out that Talonflame absolutely shits all over this set, which is a major problem since it seems like it's EVERYWHERE. 4x resistance to both of Tangrowth's attacks is going to minimize its effectiveness. Seems better to run Rock Slide instead of Infestation, since it hits a...
  4. Flutternukes

    Pokémon Donphan

    Everyone seems to be downplaying Donphan more than it deserves. True, there are better spinners out there (Excadrill, I'm looking at you), but every time I've used Donphan it's put in some fantastic work. I wouldn't be so quick to dismiss it.
  5. Flutternukes

    Move Baton Pass

    Stockpile is nice and all, but anyone can beat them with a simple phase or Toxic. There's a reason defense boosts aren't commonplace in OU. I like your idea of combining it with Weakness Policy however.
  6. Flutternukes

    Move Baton Pass

    For me, BP is most deadly on sashed Scolipede. Swords Dance and speed boost turn 1, protect and speed boost turn 2, bp turn 3. Only problem is it's vulnerability to priority, but with the right EVs it can tank enough to pass off +2 speed/attack onto stuff like Tyranitar or even Azumarill...
  7. Flutternukes

    Pokémon Manectric

    I don't know if Sub on Manectric is a good idea with no Leftovers, not to mention you'll almost certainly see any ground type move immediately break it.
  8. Flutternukes

    Pokémon Houndoom

    I keep forgetting to consider that they just switched in. My bad. If that's the case, then it's definitely a good counter.
  9. Flutternukes

    Pokémon Houndoom

    That's true. Nobody is going to keep in a Rotom-W against a Houndoom in the sun but you've at least forced a switch. On the other hand I don't know that most people would be using Rotom-W while the sun is up to begin with unless they're just burning/volt switching.
  10. Flutternukes

    Pokémon Houndoom

    252 SpA Solar Power Mega Houndoom Solar Beam vs. 252 HP / 4 SpD Assault Vest Tyranitar in Sun: 276-326 (68.3 - 80.6%) -- guaranteed 2HKO 252+ Atk Tyranitar Earthquake vs. 4 HP / 0 Def Mega Houndoom: 268-316 (91.7 - 108.2%) -- 50% chance to OHKO Tyranitar could take it and OHKO with Stone Edge...
  11. Flutternukes

    Pokémon Houndoom

    Makes sense. Is it a good idea to use up a moveslot for Sunny Day on Houndoom though?
  12. Flutternukes

    Pokémon Houndoom

    I'm not really understanding your logic here. If a Ttar switches in to Houndoom in the sun, Sand Stream takes effect.
  13. Flutternukes

    Pokémon Magnezone

    In that case it doesn't seem like a viable counter to Scizor to me.
  14. Flutternukes

    Pokémon Azumarill

    I've had a lot of success with Banded Azumarill. I've dropped the speed EVs and put them into HP to give it more bulk. Even without outspeeding Jellicent: 252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 252 HP / 0 Def Jellicent: 358-423 (88.6 - 104.7%) -- 31.3% chance to OHKO Not bad...
  15. Flutternukes

    Pokémon Houndoom

    Don't get me wrong, it's not a bad ability and it makes MH a monster but if you're relying solely on the sun to boost your moves it seems like it's just lackluster. I like Mega Houndoom but Azumarill can take Solar Power STAB Fire Blast and OHKO with Superpower. Not to mention Goodra just laughs...
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