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:bw/dragonite:
Dual Wingbeat ~ Earthquake ~ Dual Wingbeat
[start of turn] IF enemy uses evasive attack AND enemy has evasive status THEN use Aerial Ace
[start of turn] if enemy not protective status and enemy not decoy THEN use toxic on first instance, Bulldoze on future instances.
:bw/groudon:
Fire Fang + Bulldoze
[start of step] IF priority attack, THEN use protect
[start of step] IF dynamic punch (quick) THEN use protect
[start of step] IF rock slide (quick) THEN use protect
[start of step] IF steel attack (quick) THEN use protect
Sending out Groudon @ Macho Brace
no drought
:bw/groudon::macho brace:
Precipice Blades + Swords Dance
[start of step] IF protective move, THEN use spikes
[start of step] IF knock off as a combination, THEN use Thunder Wave + Dragon Tail
[start of step] IF power-up punch as combination, THEN use...
Sending out Golduck @ Red Card
:bw/golduck:
Power-Up Punch ~ Power-Up Punch ~ Power-Up Punch
[start of turn] IF enemy has decoy, THEN use Fury Swipes
[start of turn] IF protective move, THEN use Light Screen
[start of turn] IF stealth rock, THEN use disable (stealth rock).
[start of turn] IF you...
Sending out Gigalith @ Barometer
:bw/gigalith::dowsing-machine:
Stealth Rock
[start of turn] IF sand is not up, THEN use Stone Edge + Sandstorm
[start of step] IF rain dance in combination, THEN use protect
[start of step] IF electric attack as a combination, THEN use protect
[start of turn] IF...