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Zoro most definitely does not need a buff, it's an insane tank that can be near impossible for some teams to break, and even if Darkest Night is literally just Foul Play, that combined with it's two-time endure ability is enough to shut down sweepers.
I have a hypothesis, this involves some assumptions since I've never seen the showdown code but it at least fits the data: assuming that Peer Pressure is meant to work by draining 3 additional PP, somehow that 3 additional PP is being added multiple times. In the case of the first My Boys, it...
There's something weird going on with Peer Pressure, it's draining way more PP than it should and even seems inconsistent with how much. I've gotten 7 PP drained from a single use of Sunny Day, and then separately 10 and 13 PP from two uses of my boys. My boys I wonder might be related to...
I just want to say I'm really happy with the top kek change where it skips over the Treasure Bag stage instead of triggering it. It not only reduces yeet dab xd's power level but also requires more strategic thinking since you have to weigh whether cycling faster is worth skipping over the next...
Protect moves don't make other protect moves fail. What happens is a protect move will fail if the user is the last to move that turn, because there is nothing left to protect against. Protect moves have +4 priority, so they go before most other moves, therefore they'll normally only be last if...