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So just to clarify the following "cases" of abilities are completely ignored?
Stench (flinch)
Klutz (item)
Huge Power (attack)
Gale Wings (priority)
Adaptability (stab)
Guts (damage)
Minus (stat mod)
Truant (on truant turn?)
Stall (turn order)
steelworker (type buff)
Poison touch (status)...
What does Comatose do when you use Sleep Talk and it calls a Multiturn Move (Outrage, Petal Dance, etc.)?
Currently Sleep Talk + Multiturn moves only last 1 turn, but since Komala wouldn't need to be asleep for Sleep talk, does this interaction change?
I've got a list of questions if anyone would like to tackle it. I didn't see answers to these in the OP so I apologize if they've been asked or answered before. Some of these would be almost never encountered in standard competitive play but never hurts to be accurate!
How do Disguise, Battle...