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Jirachi @ Leftovers
Careful Nature
Ability: Serene Grace
EVs: 248 HP / 188 SpD / 72 Spe
- Wish
- Protect / Stealth Rocks
- Iron Head
- U-turn / Body Slam
All of the Jirachi sets completely wall Reuniclus without Shadow Ball, and can flinch it to death with Iron Head.
Wish Jirachi in...
Weakness Policy Zygarde
Zygarde @ Weakness Policy
Ability: Aura Break
EVs: 208 Atk / 88 SpD / 212 Spe OR 240 Atk / 88 SpD / 180 Spe
Adamant Nature
- Dragon Dance
- Thousand Arrows
- Extreme Speed
- Iron Tail
DD as they switch in, DD again as you tank a Moonblast, and then sweep their team with...
LO Protean Greninja
Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Extrasensory
- Gunk Shot
- Hidden Power Fire
LO Protean Gren can almost guarantee an OHKO on Bulky Torn-T and really doesn't fear anything AV Tangrowth can do to it. It can even...
Curse Scizor-Mega
Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Curse
- Bullet Punch
- U-turn
- Roost
One of the things that makes WP Zygarde so dangerous is that you often find out the set only after it sets up. Curse Scizor has the advantage of...
Firium-Z Heatran
Heatran @ Firium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Toxic/Stealth Rock
While SD SpDef Tapu Bulu thinks it can survive a magma storm, it sure as hell can't survive Inferno Overdrive. And Zapdos can't do shit...
Running Ice Punch over Ice Beam loses out on a bunch of OHKOs especially if you are unboosted. Being a mixed threat is what allows Protean Greninja to function.