Recent content by Gnapalm

  1. Gnapalm

    Metagame STABmons Mix and Mega

    Usecase for Absolite Z being added to Hoopa Unbounds prefered stones Poopa Unflushed (Hoopa-Unbound) @ Absolite Z Ability: Magician Tera Type: Psychic EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Poltergeist - Drain Punch / Sucker Punch - Photon Geyser - Hone Claws Hoopa will...
  2. Gnapalm

    Metagame Fortemons

    After going over most of the sets in this thread, I present my 1 original idea. Turtonator @Payback Ability: Shell Armor EVs: 248 HP / 252 Def / 8 SpA Relaxed Nature IVs: 0 Spe - Shell Trap - Will-O-Wisp - Draco Meteor - Explosion Im not sure what this set is good for Match-up wise, but...
  3. Gnapalm

    Other Metagame of the Month Archive

    Automagic, inheritance.
  4. Gnapalm

    Metagame Sketchmons

    Hi, new to the thread. What are your guy's thoughts on huge power mons with extreme speed? seems like a bit much.
  5. Gnapalm

    Metagame Linked

    Here's what happens! Turn one: power herb sky attack then boost acro. Turn two: if you Sky attack without herb you set to charge SA and Acro again. Turn three: You have to pick Sky Attack, it goes off and the game makes you Acro a third time. Replay...
  6. Gnapalm

    Metagame Linked

    Haven't seen this asked specifically. What happens if i have sky attack in slot 1? does it charge then go, and does this skip the slot 2 move? or do you effectively get three turns in one cuase the meta forces the slot 2 move to go next? Here's a sample set for it Archeops @ Power Herb...
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