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With confirmation of how the dice works (seeming to remove 2 and 3 rolls) I'll say I've looked over all the multihit moves and there are precious few people that might want to use an item slot for it (multiple moves or decent ability). Chesnaught has access to bullet seed being a 100-125 stab...
How long does salt cure last? 1/8 to 1/4 hp per turn is pretty harsh and you do get to hit with a 40bp attack up front as a bonus, is it like fire spin etc where it last 2-5 turns or curse where its indefinite until switched out?
Saw an offhand mention, but does loaded dice really remove 2 and 3 from the rolls? If so that makes pretty much all of the inconsistent multihit moves into 100-125 bp bombs that can might break through subs and still do damage.
bellibolt having soak + parabolic charge and decent bulk sounds goofy but fun. Also the ability that charges electric moves on taking damage helps him recover more. If it's a 2x multiplier like the move charge is that's a 130 bp stab electric move that heals for half the damage it does.
I saw someone mention that headlong rush has the "punch" tag, if the punching glove item is just a held version of iron fist then you can get a 20% boost on a ground type close combat. Great Tusk doesn't seem to be able to make use of other punch moves, but both ursaluna and hariyama have a...
If we're getting palafin info, has anyone seen jet punch and it's bp? It's worded in the description to sound like a stronger aqua jet and coming off 160 base attack that sounds pretty disgusting. Don't know how readily available a move relearner is but movepool lists it learning it at lvl 1 so...
If lumina crash is accurate in the google doc then espathra is really strong. It has speed boost and an 80 bp stab psychic attack that harshly lowers special defense of anyone it hits. Gonna start melting through things without dark typing.