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Recent content by GourdsProtector

  1. Resource SS OU DLC2 Viability Ranking Thread [SEE: Page 105, Post 2618]

    And how will that benefit you? I mean, losing now or losing later - you're still losing regardless...
  2. Resource SS OU DLC2 Viability Ranking Thread [SEE: Page 105, Post 2618]

    In this context, I would say Neutralising a threat would be to knock it out. If you force it to switch there's always the opportunity for that threat to come back in later anyway.
  3. Resource SS OU DLC2 Viability Ranking Thread [SEE: Page 105, Post 2618]

    I'll test it out and get back to you Edit: Buzzwole takes very little and so does Urshifu. https://play.pokemonshowdown.com/battle-gen8customgame-1619211742 https://play.pokemonshowdown.com/battle-gen8customgame-1619213561
  4. Resource SS OU DLC2 Viability Ranking Thread [SEE: Page 105, Post 2618]

    Baneful bunker will still work on Beat Up, it just won't poison. Also, Urshifu isn't taking a Beat Up.
  5. Resource SS OU DLC2 Viability Ranking Thread [SEE: Page 105, Post 2618]

    Baneful Bunker isn't a common move doesn't deal with Weavile directly. It only servers as a buffer. Vs SD Weavile, you'd be better off using Haze, as you wont get 2HKO'd by Knock Off Vs. Band Beat Up, Baneful Bunker won't do anything because it's non-contact. Weavile can Knock Off the helmet on...
  6. Resource SS OU DLC2 Viability Ranking Thread [SEE: Page 105, Post 2618]

    Aegislash - B -> B+ Aegislash is a decent Sp. Def tank and is the only reliable counter to Specs Tapu Lele. It can find many opportunites to set up a sub because there aren't many pokemon that can switch into a Toxic and take a Shadow Ball from it. Aegislash benefits from the increasing usage...
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