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So I was playing VGC 2015 and it was my Thundurus and Salamence against a +6 Azumarill and Thundurus-I. I switched out my Thundurus for my Unaware Clefable and took about 22% damage. I then used Follow Me with Clefable and it took about 77% damage, meaning that Unaware did not work. An...
So since it was announced I joked that I would use Mega-Lopunny in every team ever, expecting it would be really, really mediocre. Instead, I found that it has the strength to take most foes down and ever since I tried using it I knew I would stick with it.
Lopunny (F) @ Lopunnite
Ability...
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 96 HP / 144 Atk / 96 SpD / 172 Spe
Adamant Nature
- Stone Edge
- Superpower
- Crunch
- Stealth Rock
Usual lead of the team to set up sandstorm for Excadrill. Defensive Tyranitar is great and provides a decent check to Lati@s. It being designed as...
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Icy Wind
- Secret Sword
Keldeo is an absolute BEAST on the field. Secret Sword and Scald can kill almost anything and if you want to take a risk Hydro Pump is there to help you...
Thanks guys! I'm going to go test this right away! Only one thing is bothering me though, which is that Clefable does not have heal bell >.> Though I suppose I could just switch it in whenever I think I'm going to in inflicted/afflicted with a status condition...
Hi guys, this is my first team so I'm looking for some input for it. Without further ado, here it is:
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Will-O-Wisp
Talonflame and Pinsir are the cores of the team...