Recent content by Hadn

  1. OU Effective Combinations in the OU Metagame

    My combination is Dream world Politoed and Dragonite, the ones I use are both bulky since speed on both of them is below average. Politoed can damage most things with its boosted Scald, but other water types and grass are my main problem, thats where Dragonite comes in, resistances to both those...
  2. Cheers for the add

    Cheers for the add
  3. Zoroark

    Ive been using a timid life orb set online and I have to say the ammount of people I have fooled with him is insane. I use a shedinja which causes all kinds of problems for people because they know that they need at least one pokemon on their team that can kill it, this narrows down my guess of...
  4. Gavantula

    This seems like an UU pokemon for sure but its one I would like to use in OU battles, it may be out classed but its typing and moves seem like it could definately prove useful. A quick thunderwave and volt change outta there, also im keen to use the elusive spider web move.
  5. Armaldo

    Sorry if theres already one of these done but I could not find one on the threads so here it is..... Armaldo#348 75/125/100/70/80/45 Abilities: Battle Armor- Prevents critical hits (DW) Swift Swim- Doubles speed in rain Type: Rock/Bug Weakness: Water, Rock, Steel. Resistances: Normal...
  6. Is it time for the system to change?

    We put a lot of work into the tier system with balancing and calculations but it does lack the unpredictability and diversity that the game should be enjoyed in, surely a bit more work to make the game much better is worth it! A great idea that I hope will come about. Viva la revolucion
  7. Tangrowth

    Your right my bad! Ill fix that right away haha thanks for noticing :D
  8. Zangoose

    @M BLADE Those calculations scare me, zangoose is starting to look like a normal type Marowak or Medicham, granted with a different style of play but more of a glass cannon now.
  9. Tangrowth

    YouAreOuttaHere! Relaxed: 252 Hp/ 252 Def/ 4 sp attk Ability:Chlorophyl/Regeneration Item:Red card Moves:Sleep powder, Knock off, Leech seed, Giga drain What the fudge is this you might ask, well its something unexpected thats what! Standard ability and moves just different item. Next question...
  10. Zangoose

    This new ability does make zangoose more frail, but its not gunna last long either way. The extra attack is welcome in my opinion and makes it one of the scariest facade users to look out for this generation. It definately needs a batonpass speed boost support or something, and it should have...
  11. Tangrowth

    Yeh thats actually good point, I find power whip tends to miss when I really need it. And now that giga drain is more powerful it seems like a better option as the extra hp would be welcome on my tangrowth. Also coming off the higher attack stat doesnt hurt it either.
  12. Tangrowth

    Yeh tangrowths sp def does let it down, but with its new ability it doesnt need to rely on synthesis as much and opens up another move slot so amnesia might get used a bit more to cover this. Another good move set could be: Ingrain, Amnesia, powerwhip, and earthquake with the ability leaf guard...
  13. Tangrowth

    # 465 Tangrowth 100/100/125/110/50/50 Type: Grass Weakness:Fire, Ice, Flying, Poison and Bug Resistances:Water, Electric, Grass, Ground Abilities: -Chlorophyll (speed boost in sunshine) -Leaf guard (status heal in sunlight) -Regeneration (heal when switched out) Movepool: -Eggmoves-...
  14. Feature Suggestion

    Its a different way to analyse battling stratergies which may make it easier for some people to understand. It seems like a good idea, I wish i thought of it.
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