Recent content by Harley@455

  1. Harley@455

    Pet Mod Legends Z-A OU

    i dont know why am i coming up with ideas like that,but htey can make some bad megas good
  2. Harley@455

    Pet Mod Legends Z-A OU

    Since Legends ZA OU is a fanmade format with custom abilities and items not present in Legends ZA, I wanted to ask whether the format would be open to selectively adding a small number of moves to certain underperforming Mega Evolutions to help them better justify the Mega slot. The intent...
  3. Harley@455

    Pet Mod Legends Z-A OU

    but there wont be mega evos
  4. Harley@455

    Pet Mod Legends Z-A OU

    Hey everyone, quick question. Would anyone be interested in trying a Double Battle format for this mod? I think it could be a cool way to explore different strategies and interactions. Curious to hear people’s thoughts.
  5. Harley@455

    Pet Mod Legends Z-A OU

    I suggested it based on general design instincts like giving a Mega a clearer role and leaning into its sand theme. After seeing the meta context and comparisons laid out, I agree those assumptions don’t really hold for Mega Garchomp specifically, especially given sand’s low cost and how extreme...
  6. Harley@455

    Pet Mod Legends Z-A OU

    Subject: Follow-up on Mega Garchomp Ability Discussion After reading the replies and thinking it through more, I agree that Sand Rush on Mega Garchomp would be unhealthy in the current meta. With sand already being easy to enable through non-Mega setters like Tyranitar and Mega Excadrill...
  7. Harley@455

    Pet Mod Legends Z-A OU

    Subject: Suggestion: Sand Rush for Mega Garchomp I wanted to suggest a possible ability change for Mega Garchomp in Legends ZA OU. Since the format already includes custom abilities, I think Sand Rush could be a good fit for Mega Garchomp. Its design and stat spread clearly push it toward sand...
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