Recent content by HeatEdgeSword

  1. HeatEdgeSword

    baddy bad

    baddy bad
  2. HeatEdgeSword

    CaP25W Prevos - Part 2 - Hidden Ability Poll

    Sticky Hold -> Poison Heal -> Poison Heal
  3. HeatEdgeSword

    Mega Mirrors (Slate 7 - Voting: Gengar, Glalie, Gyarados + Tiebreaker)

    Name of Pokemon: Audino Name of New Mega Stone [X or Y]: Audino Y New Mega's Type: Normal/Fire New Mega's Ability: Prankster New Mega's Stats: 103/ 80 (+20)/106 (+20) /110 (+50) /96 (+10) /50 New Moves (if any): Defog Flavor (Optional): Audino becomes a firefighter, I guess. Competitive...
  4. HeatEdgeSword

    SM Doubles OU Sweeper Garchomp + Support Latias

    Hello there, Kyonixx! The team definitely needs some improvement. Seeing as Garchomp and Mega Mawile doesn't come with Protect, most Pokemon should have Protect as it is a very crucial move in Doubles unless they are holding Choice items/ Assault Vest or they have a reliable recovery with bulk...
  5. HeatEdgeSword

    Metagame Partners in Crime

    Okay then, I have some noteworthy nominations for the viability thread. Kyurem-Black >Tier 1 Kyurem Black is easily one of the best Pokemon in my humble opinion. It provides powerful coverage and serves as a fantastic answer to teams that are reliant on abilities, especially type immunity ones...
  6. HeatEdgeSword

    Metagame Workshop

    Family Bond Metagame premise: If the team include an active Pokemon from the same evolution line in the team, the Pokemon can hit twice, with the second hit having 50% less power than the first one. This effect doesn't stack, meaning that using an Eeveelution team only allows hit two times...
  7. HeatEdgeSword

    OM Mashup Megathread

    Time for some AAA Doubles theories (because I'm bad at playing that oh wait that's me in a nutshell)! Zapdos @ Psychic Seed/ Misty Seed Ability: Prankster/ Unburden/ Shield Dust/ Filter/ Lightning Rod EVs: 244 HP/ 84 Def/ 76 SpA/ 104 SpD Modest Nature - Thunderbolt - Heat Wave/ Hidden Power Ice...
  8. HeatEdgeSword

    Metagame Workshop

    I already did that before as Prioritize, but with a different ruling on how moves gain priority by being equal to the required power or lower. lyd also did that here before.
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