Recent content by Hiphiphooray

  1. Hiphiphooray

    Advanced Baton Pass Guide

    After playing a few games with various teams, post-nerf, there is still much work to be done to finding the new ideal Baton Pass team. I will continue this guide and open it as more of a general Baton Pass guide, covering all styles (Chain, Quick, Defensive, and Post-Nerf).
  2. Hiphiphooray

    Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    God this thread is so full on fail. Where are the mods when we need them? Willing to give out infractions for mentioning Aqua Ring accidently but will allow an entire 2 or 3 pages of bickering about Bold Font and Grammar... Jesus. Let me try to get the thread back on track... The current...
  3. Hiphiphooray

    Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    I guess I should have been more clear. As I have tried to point out in earlier posts: There are three types of Baton Pass playstyles: 1. Quick Pass, 2. Chain Pass, 3. Defensive Pass. Google them if you want to know more :P The over powered teams are Defensive Pass teams. Limiting to 3...
  4. Hiphiphooray

    Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    The simple combination of Scolipede + Espeon can be enough to destroy a lot of unprepared teams. As a lot of memebers have suggested, Smeargle + Scolipede + Espeon is still super powerful. I think limiting the number of Baton Passers is an easy fix yes, but a very bad fix. Sure we can say...
  5. Hiphiphooray

    Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    Ingrain is the only reliable solution to any Whirlwind user: Skarmory, Hippowdon, Snorlax, Mandibuzz, Crobat, etc. Without Ingrain, Espeon switches in and dies to: Brave Bird, Earthquake, Return, Knock Off. This makes the game exactly balanced in the case of stall vs bp. If either make...
  6. Hiphiphooray

    Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    Agreed. But Smogon is too lazy to do that. Truth be told, the majority of top tier players on Smogon are having their flawless teams beaten by 'noobs' with Baton Pass. They don't view it as a worthy style of play so they try to ban it rather than change their teams so they can beat 'noobs.'...
  7. Hiphiphooray

    Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    If Baton Pass is too powerful against Offensive teams: BAN SCOLIPEDE FROM OU If Baton Pass is too powerful against Stall teams: BAN SMEARGLE FROM USING INGRAIN That's the simplest solution you can get to 'fix' Baton Pass. Both of these are viable as proven by several other users. Neither of...
  8. Hiphiphooray

    Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    Has anyone tried playing on the pokemon online servers? I know this is about smogon's meta, but I play on the android app every now and then it's a completely different story. I am currently in the top 100 (1500 points) in XY OU and there are very little baton pass teams. I'm playing as Baton...
  9. Hiphiphooray

    Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    People need to make up their mind if Baton Pass is too powerful all around, or just towards stall. Everyone made their arguments around Baton Pass needing nerfed because it was too powerful against stall. Then I introduce a potential fix to help stall against Baton Pass, and then we see...
  10. Hiphiphooray

    Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    Woah. Your telling us the meta has evolved and we don't need to instant ban everything? I motion to suspect test your logic.
  11. Hiphiphooray

    Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    Haven't viewed this post in a while, but last time I checked there was a strong argument stating that Baton Pass needed a nerf because of its over-centralizing effect on stall teams. Baton Pass is generally considered too powerful against stall teams, which is why it is in need of a nerf. If...
  12. Hiphiphooray

    Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    So this thread has slowly evolved into: Yes we need to do something about Baton Pass, but we don't want to ban the entire move. The next logical step is: Should Defensive Baton Pass teams and Chain Baton Pass teams be removed from the meta, or should we just nerf them? After some serious...
  13. Hiphiphooray

    Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    In my previous post I tried to give some common examples of the various styles of Baton Pass. While I agree banning Baton Pass makes it easier, I would hate to see several playstyles and pokemon get unnecessarily nerfed because one very niche aspect of Baton Pass can be abused. (i.e., we...
  14. Hiphiphooray

    Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    These two nerfs would still allow people play any style of Baton they enjoy. I support both of these. The other two, Banning the combination of Substitute + Speed Boost or Iron Defense + Speed Boost, are hurting Ninjask and Scolipede as individuals and not truly solving the problem. Both are...
  15. Hiphiphooray

    Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    Would you support a conditional ban on Magic Bounce and Stored Power if you have more than 3 Baton Passers? These are Espeons sell points as part of a chain. But stand alone, Espeon is still great in OU for denying hazards and setting up to sweep with calm mind. Are we sure we want to remove...
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