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Recent content by iforgetwhyimhere

  1. iforgetwhyimhere

    Pet Mod CH34T C0D3Z (SUBMISSIONS Slate 1)

    I'm giving 48 hours before I implement these changes. As a reminder Beebos and Eeveeto can replace their codes during this time as well.
  2. iforgetwhyimhere

    Pet Mod CH34T C0D3Z (SUBMISSIONS Slate 1)

    Two unfortunate rejections due to coding trouble: Beebos 's team code SPIKES: Spikes is the name of the condition Spikes. This code existing in the current way codes are implemented overwrites the side condition, making it impossible to use. Being able to make this work would require an entire...
  3. iforgetwhyimhere

    Smogon Simple Questions Thread

    You can request one here if you meet the qualifications (100+ messages or 3 year account age).
  4. iforgetwhyimhere

    Rejected Reduce timer from 120 seconds to 60 seconds in Random battles

    People use that time to... actually think. It's been proven many times that LLMs are awful at making game sense decisions, especially in something like Pokemon where there is no objective "best move", but the topic of botting in battles has been done to death, so I'm not elaborating further...
  5. iforgetwhyimhere

    Pokemon Showdown Quote Database

    self quote everybody point and laugh
  6. iforgetwhyimhere

    Duplicate Bug Report - Mechanics

    This is a weird quirk with Ability tracking, but it's not actually a "bug" (unless we want to reset the tracked ability to ?). Because Skill Swap was used on an ally, the abilities switched are not announced, so the client (which manually tracks all visible Abilities) can't see the Ability...
  7. iforgetwhyimhere

    Pending A Terapagos Terastal Clause

    https://github.com/smogon/pokemon-showdown/pull/12452
  8. iforgetwhyimhere

    Duplicate Bug Report - Mechanics

    https://www.smogon.com/forums/threads/bug-report-mechanics.3790832/
  9. iforgetwhyimhere

    Done Bug Report - Client

    Well, moves are parsed as slot actions, like /choose move 4 terastallize, not direct actors (i.e. Magikarp move splash, terastallize steel), so "fixing" this would require a refactor of how battle actions are sent and received (as the server can't tell exactly what pokemon you're acting as, only...
  10. iforgetwhyimhere

    Done Bug Report - Client

    This is caused by lag. Your cancel was not received by the server in time to actually cancel the action, but your next action was also delayed enough it was treated as a decision for the following turn.
  11. iforgetwhyimhere

    Not A Bug Bug Report - Mechanics

    Protect has a mechanic where when used consecutively, it will have an increasing chance to fail (1/X, where X triples each successful use until it fails or another move is used). In terms of Close Combat failing: |move|p2a: Pinsir|Close Combat|p2: Rillaboom|[notarget] |-fail|p2a: Pinsir The...
  12. iforgetwhyimhere

    Resource Bot Rules and Resources

    Useful Resources for Bot Creators: PS! Bot Development Room Register your bot! Smogon Development Discord server Commands That are Useful to Bots (by PartMan) Chat and simulator server protocol Basic bot infrastructure (by Hecate) Bot infrastructure (with some additional tools, by PartMan)
  13. iforgetwhyimhere

    Resource Bot Rules and Resources

    This forum is for sharing your Pokemon Showdown bots. Extra rules for PS! Bot Projects 1. Only post projects you worked hard on and put effort into. 2. Make sure your comments are respectful. Don't shit on bot creators because you don't like that people are making bots.
  14. iforgetwhyimhere

    Announcement Welcome to Technical Projects! (READ ME BEFORE POSTING)

    Tagging onto this: Don't mindlessly doompost about people's projects or the future of AI. It doesn't do anyone any good. If you don't like the project, don't engage in it.
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