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Username: InfernapeBud
Tiers Preferred (not binding): SV, SS, SM
Tiers NOT Played (binding): LC
Time Zone: GMT-5
Additional Information: Pretty good at teambuilding can support the whole team with teambuilding skills
So for some reason if you put something like choice scarf in your ability slot and use entrainment it gives them the choice scarf what I believed would happen but its permanent for some reason https://play.pokemonshowdown.com/battle-gen9biomechmons-2512923382 replay of it
One problem I think you may have missed Miraidon on the ban list Choice Specs, Hadron Engine, Life Orb, Zap Plate, Magnet and then Electro Drift just booms anything without immunity.
Edit: Calyrex-Shadow as well.
Time for some new strategy I introduce the bulk
:sv/alomomola:
Alomomola @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Flip Turn
- Scald
- Protect
With
:sv/Slowking-Galar:
Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
Tera...
I'd like to talk about some pokemon that look pretty good
:sv/heatran:
Heatran @ Heavy-Duty Boots/Air Balloon
Ability: Flash Fire
Tera Type: Ground/Water/Fighting
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Magma Storm
- Flash Cannon/Dragon Pulse/Taunt
- Earth Power/Flash...
Welcome Solosis onto council
Yes, lets say pincurchin has a tera type of fire it would have the normal things that electric terrain has while boosting fire type moves even if you switch out
I read in detail the toxic spikes description on rom and it says poisoning all pokemon that switch in unless they are flying type or have levitate, obviously this is a older description so heavy duty boots didn't exist.
Wait thats funny though
Well sadly no because your tera type would effect any mention of a type in your description so in this case tera ground would change ground moves into ground moves and give them a 1.2 boost
As solosis said it would make so that if your tera type matches one of your type(s) you ignore the...