Recent content by InftHitbox

  1. Pokemon Showdown bug reports

    Assist chooses moves from your own move set along with your teammates, and that is incorrect. Here's the code that handles Assist: In the loop, replacing: for (var j=0; j<target.side.pokemon.length; j++) with for (var j=1; j<target.side.pokemon.length; j++) will remove the active pokemon...
  2. Pokemon Showdown bug reports

    Safeguard doesn't prevent getting statused by Toxic Spikes, as it should.
  3. (Mods can close now) 1st RNG Giveaway with a Special Suprize Inside

    There's so many rocks up in my watch I can't tell what the time is. :(
  4. Gen V Initial UU

    Yeah, spam Drought to ban Drought. It's the only way.
  5. Sandperior

    I've tried just about every Eelektross set I can think of, physical Coil, mixed Coil, special Acid Spray, but the thing I've found is that while Eelektross really would like Trick Room up to take advantage of his low speed, it really needs to use a setup move in order to be most effective, which...
  6. Sandperior

    Porygon2 really wants 252 SpA EVs and a Quiet nature if its going to be doing anything with BoltBeam, like V0x said. I do think its better off with BoltBeam rather than Magic Coat if it does though, otherwise really bulky waters might wall the team, as you have no other super effective coverage...
  7. Mienshao (Analysis)

    Yeah, saw that, and debated whether or not to do it, but there were enough other stylistic convention errors here that fixing them quickly and alerting you to their presence to avoid more seemed like good enough reason to go ahead and do it.
  8. Mienshao (Analysis)

    Amateur GP Check (maybe I'll get myself on the GP team eventually) DELETIONS ADDITIONS COMMENTS There were a lot of cases of curly apostrophe use, so be sure to fix those. Other than that, some spelling mistakes, some OHKOs where it should be OHKOes, and some other minor grammar. Not too bad.
  9. Re-spawn And Attack! Hyper Offensive Monsters!

    Yeah, I'd have to say that having 1 special-based attack (Fire Blast on Tyranitar) is probably not enough, while a lot of your physical attackers overlap excessively. I would definitely either replace one of the physical attackers with a special attacker or run mixed or special sets on the ones...
  10. Escavalier Discussion

    This dude is so good I've been running him in OU (on a Trick Room team). Personally, I don't see much use for Iron Head on the banded set, as I'd much rather be locked into Megahorn than anything else. I do suppose I should give it a shot, especially considering half the moves on the Choice Band...
  11. Trick Room in UU

    Considering half of my Trick Room team that I'm running in OU is available in UU, I'm sure there's some viability in it. I sure will miss Porygon2 and Reuniclus though, as those guys are the stars of the show in OU.
  12. Landorus (Analysis)

    You need to remove that last mention of Sazandora in the last paragraph of the Additional Comments section of the Swords Dance set.
  13. OU SSS Squad

    Yeah, Conkeldurr that run Stone Edge can muscle past Sigilyph and do a number to quite a few of your other pokes, so perhaps running Psychic over Rapid Spin on Starmie would solve that, though you might not want to lose the Toxic Spikes removal.
  14. My Trick Room Team

    CB = Choice Band. Here is the Escavalier I run on my Trick Room team: Escavalier@Choice Band move1: Megahorn move2: Pursuit move3: Headbutt (use Return) move4: Reversal ability: Shell Armor nature: Brave EVs: 252 HP/252 Atk/4 Def IVs: 0 Spe Megahorn is the star here, just spam it. Pursuit can...
  15. Trick Room RMT (First RMT)

    I ran a very similar team to this with great success, although I settled on (a very physically defensive, Calm Mind) Cofagrigus instead of Jellicent. I also got rid of Eelektross very quickly from my team, but I was using physical Coil instead of special Acid Spray. You might want to give...
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