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:sv/toxapex:
Toxapex @ Heavy-Duty Boots
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Tera Type: Steel
Calm Nature
- Toxic
- Recover
- Haze
- Infestation
Toxapex is a counter. With its bulk and typing, there isn't much that Keldeo can do to Toxapex directly -- Tera Water Hydro Pump is...
:sv/slither wing:
Slither Wing @ Assault Vest
Ability: Protosynthesis
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Steel
Adamant Nature
- First Impression
- Close Combat
- U-turn
- Earthquake
Slither Wing is a check. While it doesn't have any reliable recovery, its resistance to Grass and good...
:sv/skeledirge:
Skeledirge @ Heavy-Duty Boots
Ability: Unaware
EVs: 248 HP / 8 Def / 252 SpD
Tera Type: Fairy
Calm Nature
- Torch Song
- Slack Off
- Will-O-Wisp
- Hex
Skeledirge is a check. It has to Tera to avoid the 2HKO from Tera Ground Earth Power, but outside of that the only other issue...
:sv/blissey:
Blissey @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
IVs: 0 Atk
Tera Type: Dark
Calm Nature
- Seismic Toss
- Soft-Boiled
- Calm Mind
- Stealth Rock / Flamethrower
Blissey is a counter. Its enormous special bulk allows it to switch in easily against...
From what I can remember, they're usually just standard Clefable sets, but with Unaware as the ability instead of Magic Guard. They also sometimes run Heavy-Duty Boots to maintain hazard immunity.
As for teams, it's usually found on Stall, or occasionally Balance.
Randomly came across this while looking through usage stats:
Overqwil @ Choice Band
Ability: Swift Swim
Tera Type: Water
EVs: 252 Atk / 4 Def / 252 Spe
Jolly / Adamant Nature
- Gunk Shot
- Crunch
- Liquidation
- Aqua Jet
Gunk Shot and Crunch are the STAB moves of choice, while Liquidation...
:sv/overqwil:
Overqwil @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Water
Jolly Nature
- Gunk Shot
- Crunch
- Liquidation
- Swords Dance
Overqwil is a check. Its typing grants it a resistance to both Malignant Chain and Shadow Ball, as well as an immunity to Poison...