• Smogon Premier League is here and the team collection is now available. Support your team!

Recent content by Iodyne

  1. Iodyne

    On the Radar: Rebooted (HAPPY APRIL FOOL'S DAY!)

    If only the council would actually do this and not just make this a joke :blobpensive:
  2. Iodyne

    Official Smogon Tournament XIX - Round 2-B (REPLAYS REQUIRED)

    Won, gg https://replay.pokemonshowdown.com/gen9ou-1797891720-8z69625qtcurlpo7u8hm225qwm79biepw https://replay.pokemonshowdown.com/gen9ou-1797900343-fur7lgvdpb4wdhj21qlwkyxaqesh37npw
  3. Iodyne

    Metagame Convergence (New Bans post #551)

    Here's a fun set: Dragonite @ Throat Spray Ability: Multiscale Tera Type: Normal EVs: 4 Atk / 252 SpA / 252 Spe Mild Nature - Extreme Speed - Boomburst - Roost - Dragon Dance And before the speed boost ban gets implemented: Espeon @ Life Orb Ability: Speed Boost Tera Type...
  4. Iodyne

    Programming Showdex - An Auto-Updating Damage Calculator Built into Showdown!

    All I can think is that it was a combination of me verifying the calcs afterward plus my inattentiveness or incorrect set before the turn. I'll note if it recurs. Thanks
  5. Iodyne

    Programming Showdex - An Auto-Updating Damage Calculator Built into Showdown!

    Not sure if this is a known bug but it seems the calc doesn't consider the item boost Knock Off gets? The following calc was from Showdex 1.1.2 +2 252+ Atk Life Orb Mold Breaker Tinkaton Knock Off vs. 248 HP / 176+ Def Gholdengo: 224-265 (59.4 - 70.2%) -- guaranteed 2HKO the following was from...
  6. Iodyne

    Programming Usage-based Core Generator

    Looking good! Personally when I make cores I like to look at stat values (i.e. \ds fe, hp > 89, spdf > 89), then try to maximize the resistance pairing. I was wondering if you have intentions to / could incorporate something like that into the generator; being able to use stat values as...
  7. Iodyne

    SV OU Palafin & Iron Bundle Rain

    I've posted this team update above, just below the original post.
  8. Iodyne

    np: SV OU Suspect Process, Round 1 - Oops!...I Did It Again

    While I'm still working on getting reqs I figured I'd share my thoughts here my opinions. Getting reqs is a lot harder this time around and I think most of us can agree on that as well as why... Once I do get reqs I will be voting the following in descending order (though I don't support ranked...
  9. Iodyne

    SP Shared Power

    There is a drawback insofar that Earth Eater is still affected by ground hazards like spikes, toxic spikes, and sticky web. It could also be a drawback (or benefit) to be grounded for terrains.
  10. Iodyne

    Metagame Shared Power

    I know this is late since gen 9 is already here but for anyone who still plays Gen 8 Shared Power, I figured I should share this team considering how successful it is. Given my propensity for long essay posts and the lack of minimum requirements (as far as I am aware) I will try to make this...
  11. Iodyne

    SV OU Palafin & Iron Bundle Rain

    I probably shouldn't have made it sound like I didn't know. If you read my last RMT you would know that I mained Pressure Suicune for at least the past two years. Pressure does not effect self-targeting moves like Recover and Protect. Multi-target moves like Haze are still affected. This was...
  12. Iodyne

    SV OU Gholdengo Hazard Stack, Boots Spam Stall

    Probably, if I recall correctly, because Chilling Water day one was coded as a physical ice move?
  13. Iodyne

    Metagame Terastallization Tiering Discussion [ UPDATE POST #1293]

    tl;dr outright ban If the desire to maintain Tera as an option is too strong for the council I would simply suggest simply having a separate ladder (I don't think it would be a bad thing to split the userbase, considering how large it is currently) or just keeping it to National Dex and Randoms...
Back
Top