Recent content by JacobM

  1. JacobM

    CAP 17 CAP 6 - Part 4 - Primary Ability Poll 1

    Regenerator Unburden Motor Drive Water Absorb
  2. JacobM

    CAP 17 CAP 6 - Part 4 - Primary Ability Discussion

    I just want to reiterate what I believe the best direction for the CAP is (although I know I am in the minority). CAP 6 should have 2 roles it can fulfill- Belly Drum offense, and semi-clerical. Not blissey level clerical, but able to run team support. This is the only way I can imagine CAP 6...
  3. JacobM

    CAP 17 CAP 6 - Art Submissions

    @Zracknel , that's great but it looks too much like a rock type. Get it? Get it? Hehehehehe. Seriously though, that drum design is awesome, by far my favorite in the thread.
  4. JacobM

    CAP 17 CAP 6 - Part 4 - Primary Ability Discussion

    Although perhaps a little niche, we may wish to consider Serene Grace. Sound crazy? Serene Grace would give us an alternative to immediately drumming. On the physical side, the only percentage based moves we would really benefit from are paralysis and flinch moves, but CAP 6 could benefit from...
  5. JacobM

    CAP 17 CAP 6 - Part 3 - Threats Discussion

    Taunt is going to be huge against CAP 6. With hazards, even before the 50% HP loss, Cap 6 will not want to be switching out much if at all. A well placed Taunt will be as good as a OHKO (or, more realistically, severely limit it for the rest of the match). Phazing moves fall in much the same...
  6. JacobM

    CAP 17 CAP 6 - Part 2 - Typing Poll 1

    Fire/Steel Ghost/Steel
  7. JacobM

    CAP 17 CAP 6 - Part 2 - Typing Discussion

    Just a quick post to throw some support behind Fire/Steel for typing. We know what a Fire/Steel type can do in this metagame; force tons of switches both offensively and defensively. How many site analyses read "...or run X so you aren't walled by Heatran"? Fire/Steel can reliably come in on...
  8. JacobM

    CAP 17 CAP 6 - Part 1 - Concept Assessment 2

    Great post from Yilx with many good things to consider. We should be making a Pokemon that can use BD, but if every set has to, all surprise value is gone and CAP 6 will never have a chance to set up. Miltank is a good Pokemon to look at. It has the tools to run offensive or defensive sets. But...
  9. JacobM

    CAP 17 CAP 6 - Part 1 - Concept Assessment 2

    I think this is an interesting idea to run on. CAP 6 will never be able to compete with the likes of Moxiemence etc if it's vying for a late sweeper role. CAP 6 needs to be able to take out what an average offensive OU Pokemon can't at +2. I'm not saying we should decide on Explosion jut yet but...
  10. JacobM

    CAP 17 CAP 6 - Part 1 - Concept Assessment 2

    I think the best way to make an effective Belly Drum user is with an overall defensive build with average offensive stats. Defensive stats will allow the user to set up without being KO'd immediately. A BD user cannot afford to be a glass cannon unless it finds the absolute perfect opportunity...
  11. JacobM

    CAP 17 CAP 6 - Part 1 - Concept Assessment 1

    Dragon Tail is a damaging phazing move that cannot be stopped by taunt, but can be stopped by subs. We've seen plenty of whirlwind and roar, but how does this move differ? We've never seen a Pokemon with all the right tools to abuse Dragon Tail (except, as I mentioned, a one-dimensional...
  12. JacobM

    CAP 17 CAP 6 - Part 1 - Concept Assessment 1

    I'll bring it up again since it's getting close and yesterday's post didn't get any attention (hey, a new page, new day, perhaps some new eyes), but Dragon Tail has huge potential. Of the moves suggested, I believe it is one that has the most versatility, and one that we could have a solid...
  13. JacobM

    CAP 17 CAP 6 - Part 1 - Concept Assessment 1

    How about a move like Dragon Tail? I've used a very fun NU Dragon Tail set with lickilicky who has all the tools to make it work effectively. The beauty of dragon tail is that it can be used with many strategies; a utility set to beat boosters, a hazard abuser (and we could play around with...
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