Recent content by jeansam

  1. jeansam

    Project Metagame Workshop

    Base Power pressure (BPP) Premise: The amount of PP a move has left has an impact on the move power. Description: In competitive, the amount of PP a move has is rarely an issue, because in the span of a single battle it's almost impossible to run out of PP. The idea of this OM is to try to...
  2. jeansam

    Project Metagame Workshop

    Add to that eviolite (or assault vest if it can't evolve) you get insane bulk.
  3. jeansam

    Project Metagame Workshop

    Vaccimon (Not sure of the name) Premise A pokemon develops immunity to moves it got hit by for as long as it stays on the field.  Explanations If a pokemon would get hit by a move it already got hit by previously (including status moves) that move does nothing. If a move doesn't hit (because...
  4. jeansam

    Partially Approved vgc timer

    I know it's not easy to fix. I'm a web dev. I'd probably compute an approximate on the server based on the number of animations that need to be played for the turn and add that to the timer. It won't be perfect, but it won't impact players that play with animations ON as much as it does now...
  5. jeansam

    Partially Approved vgc timer

    This is a problem in all modes, if you play with animations ON you end up having less time for making decisions than a player playing without animations. This is especially annoying in a 4 player mode like Free-for-all since just watching the animations for all 4 players ends up using your full...
  6. jeansam

    np: SV OU Suspect Process, Round 1 - Oops!...I Did It Again

    I'm team don't ban tera. I think if we are to ban something we should instead ban mons that become OP with a specific tera type. The same way we did with Mega-Evolution, some megas got banned, but others didn't.
  7. jeansam

    Metagame Tier Shift

    Ok so where can we play this ? I love the concept of this meta and I made myself a team so I would love To try.
  8. jeansam

    Programming PokemonBattleEngine(PBE) - ABANDONED -

    ?_? What does that mean ? :psywoke:
  9. jeansam

    Thanks :)

    Thanks :)
  10. jeansam

    Programming PokemonBattleEngine(PBE) - ABANDONED -

    I appreciate your suggestion, but I already set my mind on this. I want to do a sim of my own. If it isn't that good, I don't care, I'll do it as a challenge.
  11. jeansam

    Programming PokemonBattleEngine(PBE) - ABANDONED -

    I'm not hoping to replace show down :psyglad:. I just want to offer people a way to play the game with their own pokémon and special rules. The idea came when I saw a lot of people asking how to Play with their creation in the CAP forum (Even tho CAP is not really for personnal creation) I...
  12. jeansam

    Programming PokemonBattleEngine(PBE) - ABANDONED -

    -Basic battle formula: DMG and Stat calculation. -the pokémon creator. -Basic Graphics (HP bar, Ability to load a sprite for each Mon, Background, Text Box for displaying game messages and Box to display moves. -Music Loading. The big of the job is proggramming the interpreter for PCP...
  13. jeansam

    Programming PokemonBattleEngine(PBE) - ABANDONED -

    The answer is yes ! Most of it is like creating a new proggramming language. I just need to include basic formula. btw, this is in developpement since last year.
  14. jeansam

    Programming PokemonBattleEngine(PBE) - ABANDONED -

    The coding is on one line only, but you can place an infinite amount of space between instruction (trimmed). At the beginning, I was planning to allow multiline, but it creates a lot of bugs in the Pokémon_Creator. (Overflow of the String Tokenizer) So I chose to use a line counter instead of...
  15. jeansam

    Programming PokemonBattleEngine(PBE) - ABANDONED -

    I'm Developing a Pokémon Battle simulator. -WIP- If you're asking the point of this: Showdown is only online and way harder to mod. This is way better than the CAP project for creating new Pokémon. Totally support some metagames (almost any ability, balanced hackmon and some that don't even...
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